Routines |
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29696 | LD L,1 | Point HL at byte 1 of the character's buffer | ||||||
29698 | LD E,(HL) | E=character's x-coordinate | ||||||
29699 | INC E | E=x-coordinate of the character's head | ||||||
29700 | DEC L | L=0 | ||||||
29701 | LD A,(HL) | A=character's animatory state | ||||||
29702 | AND 7 | Keep only bits 0-2 | ||||||
29704 | CP 6 | Set the zero flag if the character is sitting on the floor | ||||||
29706 | LD A,0 | The y-coordinate offset should be 0 if the character is standing | ||||||
29708 | JR NZ,29711 | Jump if character is standing | ||||||
29710 | INC A | A=1 (one level lower if the character is sitting on the floor) | ||||||
29711 | LD L,2 | Point HL at byte 2 of the character's buffer | ||||||
29713 | ADD A,(HL) | Add the character's y-coordinate and the offset | ||||||
29714 | LD D,A | D=y-coordinate of the character's head | ||||||
29715 | RET |
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