Routines |
Prev: 708C | Up: Map | Next: 70B7 |
Used by the routine at 63ED. Checks for a closed door in the character's path and makes him open it if he's an adult.
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708E | CALL $705F | Check for closed doors in the character's path | ||||||
7091 | JP NC,$61B4 | Update the SRB for the character's current animatory state and location if no doors need opening | ||||||
7094 | LD A,H | A=character number | ||||||
7095 | SUB $C8 | Are we dealing with a teacher or ALBERT (i.e. someone who can open doors)? | ||||||
7097 | CP $06 | |||||||
7099 | JR C,$70A1 | Jump if so | ||||||
709B | CALL $61B4 | Update the SRB for the character's current animatory state and location | ||||||
709E | XOR $80 | Characters who can't open doors have bit 7 of their animatory state flipped (i.e. they are turned around) | ||||||
70A0 | RET | Return to place the character midstride | ||||||
The character we're dealing with is confronted by a closed door and is able to open it.
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70A1 | POP DE | Drop the return address; we will handle updating the SRB and setting the character's new animatory state here instead | ||||||
This entry point is used by the routine at 6558.
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70A2 | LD L,$13 | Place the identifier of the closed door (see 705F) into byte 0x13 of the character's buffer | ||||||
70A4 | LD (HL),C | |||||||
70A5 | INC L | L=0x14 | ||||||
70A6 | LD (HL),$01 | Signal: open the door | ||||||
70A8 | LD L,$12 | Place the address of the uninterruptible subcommand routine at 70B7 into bytes 0x11 and 0x12 of the character's buffer | ||||||
70AA | LD (HL),$70 | |||||||
70AC | DEC L | |||||||
70AD | LD (HL),$B7 | |||||||
70AF | CALL $61B4 | Update the SRB for the character's current animatory state and location | ||||||
70B2 | OR $07 | A=animatory state of the character with his arm up (to open the door) | ||||||
70B4 | JP $6130 | Update the character's animatory state and update the SRB |
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