Routines |
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The address of this uninterruptible subcommand routine is placed into bytes 0x11 and 0x12 of the character's buffer by the routine at 708E.
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70B7 | LD L,$12 | Remove the address of this routine from bytes 0x11 and 0x12 of the character's buffer | ||||||
70B9 | LD (HL),$00 | |||||||
70BB | INC L | L=0x13 | ||||||
70BC | LD A,(HL) | A=door identifier (see 7040) | ||||||
70BD | INC L | L=0x14 | ||||||
70BE | LD B,(HL) | B=0 if the character is going to close the door, or 1 if he's going to open it | ||||||
This entry point is used by the routine at F939.
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70BF | CALL $7040 | Open or close the door | ||||||
70C2 | CALL $61B4 | Update the SRB for the character's current animatory state | ||||||
70C5 | AND $F8 | A=animatory state of the character with his arm down | ||||||
70C7 | JP $6130 | Update the character's animatory state and update the SRB |
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