Routines |
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6CAF | LD HL,$7FFB | Flip bit 7 of ERIC's status flags at 7FFB | ||
6CB2 | LD A,(HL) | |||
6CB3 | XOR $80 | |||
6CB5 | LD (HL),A | |||
6CB6 | LD H,$AC | 0xAC=ERIC | ||
6CB8 | RLCA | Is ERIC sitting now? | ||
6CB9 | JR C,$6CC3 | Jump if so | ||
6CBB | CALL $6214 | Update the SRB for ERIC's current animatory state | ||
6CBE | AND $80 | A=animatory state of ERIC standing up | ||
6CC0 | JP $61B0 | Update ERIC's animatory state and update the SRB | ||
ERIC is sitting now - on the floor, the stairs, or a chair?
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6CC3 | CALL $6214 | Update the SRB for ERIC's current animatory state | ||
6CC6 | LD B,A | B=ERIC's animatory state | ||
6CC7 | CALL $6648 | Is ERIC on a staircase? | ||
6CCA | JR Z,$6CD8 | Jump if not | ||
ERIC is on a staircase.
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6CCC | LD A,E | A=ERIC's x-coordinate | ||
6CCD | CP $30 | Set the carry flag if ERIC's on the left side of the skool | ||
6CCF | LD A,$85 | 0x85=ERIC sitting down facing right | ||
6CD1 | JR C,$6CD5 | Jump if ERIC is on a staircase on the left side of the skool | ||
6CD3 | LD A,$05 | 0x05=ERIC sitting down facing left | ||
6CD5 | JP $61B0 | Update ERIC's animatory state and update the SRB | ||
ERIC is not on a staircase.
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6CD8 | CP $A9 | Is ERIC on the bottom floor? | ||
6CDA | JR Z,$6CE6 | Jump if so | ||
6CDC | BIT 7,B | Is ERIC facing right? | ||
6CDE | JR NZ,$6CE6 | Jump if so | ||
6CE0 | CALL $6BF1 | This should be CALL 6BF2 - is ERIC beside a chair? | ||
6CE3 | JP Z,$6B7D | Seat him if so | ||
6CE6 | LD A,B | A=0x06 or 0x86 (ERIC sitting on the floor) | ||
6CE7 | AND $80 | |||
6CE9 | ADD A,$06 | |||
6CEB | JP $61B0 | Update ERIC's animatory state and update the SRB |
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