The appearance of an animatory state depends on the character using it. In
each row of the table below, the first and second images correspond to the
appearance of the animatory state when used by a boy or a catapult pellet
(character numbers 0x98-0xA2 and 0xA7-0xAC); the third and fourth images
correspond to the appearance of the animatory state when used by a teacher
(character numbers 0xA3-0xA6). (See 6D0A.)
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0x00, 0x80: ERIC standing/walking (phase 1) |
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0x01, 0x81: ERIC walking (midstride) (phase 2) |
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0x02, 0x82: ERIC standing/walking (phase 3) |
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0x03, 0x83: ERIC walking (midstride) (phase 4) |
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0x04, 0x84: ERIC sitting (as on a chair) with his hand raised (unused) |
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0x05, 0x85: ERIC sitting (as on a chair or the stairs) |
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0x06, 0x86: ERIC sitting (as on the floor) |
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0x07, 0x87: ERIC lying on his back |
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0x08, 0x88: ERIC firing his catapult (phase 1) |
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0x09, 0x89: ERIC firing his catapult (phase 2) |
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0x0A, 0x8A: ERIC hitting (phase 1) |
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0x0B, 0x8B: ERIC hitting (phase 2) |
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0x0C, 0x8C: ERIC with his arm up, as if jumping (phase 1) |
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0x0D, 0x8D: ERIC with his arm up, as if writing or jumping (phase 2) |
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0x0E, 0x8E: Unused |
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0x0F, 0x8F: Unused |
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0x10, 0x90: EINSTEIN standing/walking (phase 1) |
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0x11, 0x91: EINSTEIN walking (midstride) (phase 2) |
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0x12, 0x92: EINSTEIN standing/walking (phase 3) |
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0x13, 0x93: EINSTEIN walking (midstride) (phase 4) |
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0x14, 0x94: EINSTEIN sitting (as on a chair) with his hand raised (unused) |
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0x15, 0x95: EINSTEIN sitting (as on a chair) |
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0x16, 0x96: EINSTEIN sitting (as on the floor) |
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0x17, 0x97: EINSTEIN lying on his back |
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0x18, 0x98: Unused |
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0x19, 0x99: Unused |
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0x1A, 0x9A: Unused |
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0x1B, 0x9B: Unused |
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0x1C, 0x9C: Unused |
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0x1D, 0x9D: Unused |
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0x1E, 0x9E: Unused |
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0x1F, 0x9F: Unused |
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0x20, 0xA0: ANGELFACE standing/walking (phase 1) |
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0x21, 0xA1: ANGELFACE walking (midstride) (phase 2) |
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0x22, 0xA2: ANGELFACE standing/walking (phase 3) |
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0x23, 0xA3: ANGELFACE walking (midstride) (phase 4) |
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0x24, 0xA4: ANGELFACE sitting (as on a chair) with his hand raised (unused) |
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0x25, 0xA5: ANGELFACE sitting (as on a chair) |
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0x26, 0xA6: ANGELFACE sitting (as on the floor) |
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0x27, 0xA7: ANGELFACE lying on his back |
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0x28, 0xA8: Unused |
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0x29, 0xA9: Unused |
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0x2A, 0xAA: ANGELFACE hitting (phase 1) |
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0x2B, 0xAB: ANGELFACE hitting (phase 2) |
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0x2C, 0xAC: ANGELFACE with his arm up, as if writing (phase 1) (unused) |
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0x2D, 0xAD: ANGELFACE with his arm up, as if writing (phase 2) (unused) |
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0x2E, 0xAE: Unused |
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0x2F, 0xAF: Unused |
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0x30, 0xB0: BOY WANDER standing/walking (phase 1) |
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0x31, 0xB1: BOY WANDER walking (midstride) (phase 2) |
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0x32, 0xB2: BOY WANDER standing/walking (phase 3) |
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0x33, 0xB3: BOY WANDER walking (midstride) (phase 4) |
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0x34, 0xB4: BOY WANDER sitting (as on a chair) with his hand raised (unused) |
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0x35, 0xB5: BOY WANDER sitting (as on a chair) |
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0x36, 0xB6: BOY WANDER sitting (as on the floor) |
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0x37, 0xB7: BOY WANDER lying on his back |
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0x38, 0xB8: BOY WANDER firing his catapult (phase 1) |
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0x39, 0xB9: BOY WANDER firing his catapult (phase 2) |
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0x3A, 0xBA: Unused |
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0x3B, 0xBB: Unused |
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0x3C, 0xBC: BOY WANDER with his arm up, as if writing (phase 1) |
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0x3D, 0xBD: BOY WANDER with his arm up, as if writing (phase 2) |
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0x3E, 0xBE: Unused |
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0x3F, 0xBF: BOY WANDER lying on his back (unused) |
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0x40, 0xC0: Boy standing/walking (phase 1) |
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0x41, 0xC1: Boy walking (midstride) (phase 2) |
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0x42, 0xC2: Boy standing/walking (phase 3) |
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0x43, 0xC3: Boy walking (midstride) (phase 4) |
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0x44, 0xC4: Boy sitting (as on a chair) (unused) |
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0x45, 0xC5: Boy sitting (as on a chair) |
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0x46, 0xC6: Boy sitting (as on the floor) |
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0x47, 0xC7: Boy lying on his back |
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0x48, 0xC8: MR CREAK standing/walking (phase 1) |
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0x49, 0xC9: MR CREAK walking (midstride) (phase 2) |
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0x4A, 0xCA: MR CREAK standing/walking (phase 3) |
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0x4B, 0xCB: MR CREAK walking (midstride) (phase 4) |
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0x4C, 0xCC: MR CREAK with his arm up (unused) |
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0x4D, 0xCD: MR CREAK with his arm up |
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0x4E, 0xCE: MR CREAK sitting (as on the floor) (unused) |
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0x4F, 0xCF: MR CREAK sitting (as on the floor) |
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0x50, 0xD0: MR WACKER standing/walking (phase 1) |
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0x51, 0xD1: MR WACKER walking (midstride) (phase 2) |
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0x52, 0xD2: MR WACKER standing/walking (phase 3) |
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0x53, 0xD3: MR WACKER walking (midstride) (phase 4) |
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0x54, 0xD4: MR WACKER with his arm up (unused) |
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0x55, 0xD5: MR WACKER with his arm up |
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0x56, 0xD6: MR WACKER sitting (as on the floor) (unused) |
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0x57, 0xD7: MR WACKER sitting (as on the floor) |
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0x58, 0xD8: MR ROCKITT standing/walking (phase 1) |
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0x59, 0xD9: MR ROCKITT walking (midstride) (phase 2) |
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0x5A, 0xDA: MR ROCKITT standing/walking (phase 3) |
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0x5B, 0xDB: MR ROCKITT walking (midstride) (phase 4) |
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0x5C, 0xDC: MR ROCKITT with his arm up (unused) |
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0x5D, 0xDD: MR ROCKITT with his arm up |
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0x5E, 0xDE: MR ROCKITT sitting (as on the floor) (unused) |
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0x5F, 0xDF: MR ROCKITT sitting (as on the floor) |
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0x60, 0xE0: MR WITHIT standing/walking (phase 1) |
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0x61, 0xE1: MR WITHIT walking (midstride) (phase 2) |
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0x62, 0xE2: MR WITHIT standing/walking (phase 3) |
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0x63, 0xE3: MR WITHIT walking (midstride) (phase 4) |
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0x64, 0xE4: MR WITHIT with his arm up (unused) |
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0x65, 0xE5: MR WITHIT with his arm up |
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0x66, 0xE6: MR WITHIT sitting (as on the floor) (unused) |
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0x67, 0xE7: MR WITHIT sitting (as on the floor) |
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0x68, 0xE8: Unused |
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0x69, 0xE9: Unused |
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0x6A, 0xEA: Unused |
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0x6B, 0xEB: Unused |
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0x6C, 0xEC: Unused |
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0x6D, 0xED: Unused |
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0x6E, 0xEE: Unused |
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0x6F, 0xEF: Unused |
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0x70, 0xF0: Unused |
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0x71, 0xF1: Unused |
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0x72, 0xF2: Unused |
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0x73, 0xF3: Unused |
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0x74, 0xF4: Unused |
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0x75, 0xF5: Unused |
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0x76, 0xF6: Unused |
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0x77, 0xF7: Unused |
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0x78, 0xF8: Unused |
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0x79, 0xF9: Unused |
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0x7A, 0xFA: Unused |
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0x7B, 0xFB: Unused |
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0x7C, 0xFC: Unused |
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0x7D, 0xFD: Unused |
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0x7E, 0xFE: Unused |
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0x7F, 0xFF: Catapult pellet |