The appearance of an animatory state depends on the character using it. In each row of the table below, the first and second images correspond to the appearance of the animatory state when used by a boy or a catapult pellet (character numbers 0x98-0xA2 and 0xA7-0xAC); the third and fourth images correspond to the appearance of the animatory state when used by a teacher (character numbers 0xA3-0xA6). (See 6D0A.)

Animatory state 0 Animatory state 128 Animatory state 0 Animatory state 128 0x00, 0x80: ERIC standing/walking (phase 1)
Animatory state 1 Animatory state 129 Animatory state 1 Animatory state 129 0x01, 0x81: ERIC walking (midstride) (phase 2)
Animatory state 2 Animatory state 130 Animatory state 2 Animatory state 130 0x02, 0x82: ERIC standing/walking (phase 3)
Animatory state 3 Animatory state 131 Animatory state 3 Animatory state 131 0x03, 0x83: ERIC walking (midstride) (phase 4)
Animatory state 4 Animatory state 132 Animatory state 4 Animatory state 132 0x04, 0x84: ERIC sitting (as on a chair) with his hand raised (unused)
Animatory state 5 Animatory state 133 Animatory state 5 Animatory state 133 0x05, 0x85: ERIC sitting (as on a chair or the stairs)
Animatory state 6 Animatory state 134 Animatory state 6 Animatory state 134 0x06, 0x86: ERIC sitting (as on the floor)
Animatory state 7 Animatory state 135 Animatory state 7 Animatory state 135 0x07, 0x87: ERIC lying on his back
Animatory state 8 Animatory state 136 Animatory state 8 Animatory state 136 0x08, 0x88: ERIC firing his catapult (phase 1)
Animatory state 9 Animatory state 137 Animatory state 9 Animatory state 137 0x09, 0x89: ERIC firing his catapult (phase 2)
Animatory state 10 Animatory state 138 Animatory state 10 Animatory state 138 0x0A, 0x8A: ERIC hitting (phase 1)
Animatory state 11 Animatory state 139 Animatory state 11 Animatory state 139 0x0B, 0x8B: ERIC hitting (phase 2)
Animatory state 12 Animatory state 140 Animatory state 12 Animatory state 140 0x0C, 0x8C: ERIC with his arm up, as if jumping (phase 1)
Animatory state 13 Animatory state 141 Animatory state 13 Animatory state 141 0x0D, 0x8D: ERIC with his arm up, as if writing or jumping (phase 2)
Animatory state 14 Animatory state 142 Animatory state 14 Animatory state 142 0x0E, 0x8E: Unused
Animatory state 15 Animatory state 143 Animatory state 15 Animatory state 143 0x0F, 0x8F: Unused
Animatory state 16 Animatory state 144 Animatory state 16 Animatory state 144 0x10, 0x90: EINSTEIN standing/walking (phase 1)
Animatory state 17 Animatory state 145 Animatory state 17 Animatory state 145 0x11, 0x91: EINSTEIN walking (midstride) (phase 2)
Animatory state 18 Animatory state 146 Animatory state 18 Animatory state 146 0x12, 0x92: EINSTEIN standing/walking (phase 3)
Animatory state 19 Animatory state 147 Animatory state 19 Animatory state 147 0x13, 0x93: EINSTEIN walking (midstride) (phase 4)
Animatory state 20 Animatory state 148 Animatory state 20 Animatory state 148 0x14, 0x94: EINSTEIN sitting (as on a chair) with his hand raised (unused)
Animatory state 21 Animatory state 149 Animatory state 21 Animatory state 149 0x15, 0x95: EINSTEIN sitting (as on a chair)
Animatory state 22 Animatory state 150 Animatory state 22 Animatory state 150 0x16, 0x96: EINSTEIN sitting (as on the floor)
Animatory state 23 Animatory state 151 Animatory state 23 Animatory state 151 0x17, 0x97: EINSTEIN lying on his back
Animatory state 24 Animatory state 152 Animatory state 24 Animatory state 152 0x18, 0x98: Unused
Animatory state 25 Animatory state 153 Animatory state 25 Animatory state 153 0x19, 0x99: Unused
Animatory state 26 Animatory state 154 Animatory state 26 Animatory state 154 0x1A, 0x9A: Unused
Animatory state 27 Animatory state 155 Animatory state 27 Animatory state 155 0x1B, 0x9B: Unused
Animatory state 28 Animatory state 156 Animatory state 28 Animatory state 156 0x1C, 0x9C: Unused
Animatory state 29 Animatory state 157 Animatory state 29 Animatory state 157 0x1D, 0x9D: Unused
Animatory state 30 Animatory state 158 Animatory state 30 Animatory state 158 0x1E, 0x9E: Unused
Animatory state 31 Animatory state 159 Animatory state 31 Animatory state 159 0x1F, 0x9F: Unused
Animatory state 32 Animatory state 160 Animatory state 32 Animatory state 160 0x20, 0xA0: ANGELFACE standing/walking (phase 1)
Animatory state 33 Animatory state 161 Animatory state 33 Animatory state 161 0x21, 0xA1: ANGELFACE walking (midstride) (phase 2)
Animatory state 34 Animatory state 162 Animatory state 34 Animatory state 162 0x22, 0xA2: ANGELFACE standing/walking (phase 3)
Animatory state 35 Animatory state 163 Animatory state 35 Animatory state 163 0x23, 0xA3: ANGELFACE walking (midstride) (phase 4)
Animatory state 36 Animatory state 164 Animatory state 36 Animatory state 164 0x24, 0xA4: ANGELFACE sitting (as on a chair) with his hand raised (unused)
Animatory state 37 Animatory state 165 Animatory state 37 Animatory state 165 0x25, 0xA5: ANGELFACE sitting (as on a chair)
Animatory state 38 Animatory state 166 Animatory state 38 Animatory state 166 0x26, 0xA6: ANGELFACE sitting (as on the floor)
Animatory state 39 Animatory state 167 Animatory state 39 Animatory state 167 0x27, 0xA7: ANGELFACE lying on his back
Animatory state 40 Animatory state 168 Animatory state 40 Animatory state 168 0x28, 0xA8: Unused
Animatory state 41 Animatory state 169 Animatory state 41 Animatory state 169 0x29, 0xA9: Unused
Animatory state 42 Animatory state 170 Animatory state 42 Animatory state 170 0x2A, 0xAA: ANGELFACE hitting (phase 1)
Animatory state 43 Animatory state 171 Animatory state 43 Animatory state 171 0x2B, 0xAB: ANGELFACE hitting (phase 2)
Animatory state 44 Animatory state 172 Animatory state 44 Animatory state 172 0x2C, 0xAC: ANGELFACE with his arm up, as if writing (phase 1) (unused)
Animatory state 45 Animatory state 173 Animatory state 45 Animatory state 173 0x2D, 0xAD: ANGELFACE with his arm up, as if writing (phase 2) (unused)
Animatory state 46 Animatory state 174 Animatory state 46 Animatory state 174 0x2E, 0xAE: Unused
Animatory state 47 Animatory state 175 Animatory state 47 Animatory state 175 0x2F, 0xAF: Unused
Animatory state 48 Animatory state 176 Animatory state 48 Animatory state 176 0x30, 0xB0: BOY WANDER standing/walking (phase 1)
Animatory state 49 Animatory state 177 Animatory state 49 Animatory state 177 0x31, 0xB1: BOY WANDER walking (midstride) (phase 2)
Animatory state 50 Animatory state 178 Animatory state 50 Animatory state 178 0x32, 0xB2: BOY WANDER standing/walking (phase 3)
Animatory state 51 Animatory state 179 Animatory state 51 Animatory state 179 0x33, 0xB3: BOY WANDER walking (midstride) (phase 4)
Animatory state 52 Animatory state 180 Animatory state 52 Animatory state 180 0x34, 0xB4: BOY WANDER sitting (as on a chair) with his hand raised (unused)
Animatory state 53 Animatory state 181 Animatory state 53 Animatory state 181 0x35, 0xB5: BOY WANDER sitting (as on a chair)
Animatory state 54 Animatory state 182 Animatory state 54 Animatory state 182 0x36, 0xB6: BOY WANDER sitting (as on the floor)
Animatory state 55 Animatory state 183 Animatory state 55 Animatory state 183 0x37, 0xB7: BOY WANDER lying on his back
Animatory state 56 Animatory state 184 Animatory state 56 Animatory state 184 0x38, 0xB8: BOY WANDER firing his catapult (phase 1)
Animatory state 57 Animatory state 185 Animatory state 57 Animatory state 185 0x39, 0xB9: BOY WANDER firing his catapult (phase 2)
Animatory state 58 Animatory state 186 Animatory state 58 Animatory state 186 0x3A, 0xBA: Unused
Animatory state 59 Animatory state 187 Animatory state 59 Animatory state 187 0x3B, 0xBB: Unused
Animatory state 60 Animatory state 188 Animatory state 60 Animatory state 188 0x3C, 0xBC: BOY WANDER with his arm up, as if writing (phase 1)
Animatory state 61 Animatory state 189 Animatory state 61 Animatory state 189 0x3D, 0xBD: BOY WANDER with his arm up, as if writing (phase 2)
Animatory state 62 Animatory state 190 Animatory state 62 Animatory state 190 0x3E, 0xBE: Unused
Animatory state 63 Animatory state 191 Animatory state 63 Animatory state 191 0x3F, 0xBF: BOY WANDER lying on his back (unused)
Animatory state 64 Animatory state 192 Animatory state 64 Animatory state 192 0x40, 0xC0: Boy standing/walking (phase 1)
Animatory state 65 Animatory state 193 Animatory state 65 Animatory state 193 0x41, 0xC1: Boy walking (midstride) (phase 2)
Animatory state 66 Animatory state 194 Animatory state 66 Animatory state 194 0x42, 0xC2: Boy standing/walking (phase 3)
Animatory state 67 Animatory state 195 Animatory state 67 Animatory state 195 0x43, 0xC3: Boy walking (midstride) (phase 4)
Animatory state 68 Animatory state 196 Animatory state 68 Animatory state 196 0x44, 0xC4: Boy sitting (as on a chair) (unused)
Animatory state 69 Animatory state 197 Animatory state 69 Animatory state 197 0x45, 0xC5: Boy sitting (as on a chair)
Animatory state 70 Animatory state 198 Animatory state 70 Animatory state 198 0x46, 0xC6: Boy sitting (as on the floor)
Animatory state 71 Animatory state 199 Animatory state 71 Animatory state 199 0x47, 0xC7: Boy lying on his back
Animatory state 72 Animatory state 200 Animatory state 72 Animatory state 200 0x48, 0xC8: MR CREAK standing/walking (phase 1)
Animatory state 73 Animatory state 201 Animatory state 73 Animatory state 201 0x49, 0xC9: MR CREAK walking (midstride) (phase 2)
Animatory state 74 Animatory state 202 Animatory state 74 Animatory state 202 0x4A, 0xCA: MR CREAK standing/walking (phase 3)
Animatory state 75 Animatory state 203 Animatory state 75 Animatory state 203 0x4B, 0xCB: MR CREAK walking (midstride) (phase 4)
Animatory state 76 Animatory state 204 Animatory state 76 Animatory state 204 0x4C, 0xCC: MR CREAK with his arm up (unused)
Animatory state 77 Animatory state 205 Animatory state 77 Animatory state 205 0x4D, 0xCD: MR CREAK with his arm up
Animatory state 78 Animatory state 206 Animatory state 78 Animatory state 206 0x4E, 0xCE: MR CREAK sitting (as on the floor) (unused)
Animatory state 79 Animatory state 207 Animatory state 79 Animatory state 207 0x4F, 0xCF: MR CREAK sitting (as on the floor)
Animatory state 80 Animatory state 208 Animatory state 80 Animatory state 208 0x50, 0xD0: MR WACKER standing/walking (phase 1)
Animatory state 81 Animatory state 209 Animatory state 81 Animatory state 209 0x51, 0xD1: MR WACKER walking (midstride) (phase 2)
Animatory state 82 Animatory state 210 Animatory state 82 Animatory state 210 0x52, 0xD2: MR WACKER standing/walking (phase 3)
Animatory state 83 Animatory state 211 Animatory state 83 Animatory state 211 0x53, 0xD3: MR WACKER walking (midstride) (phase 4)
Animatory state 84 Animatory state 212 Animatory state 84 Animatory state 212 0x54, 0xD4: MR WACKER with his arm up (unused)
Animatory state 85 Animatory state 213 Animatory state 85 Animatory state 213 0x55, 0xD5: MR WACKER with his arm up
Animatory state 86 Animatory state 214 Animatory state 86 Animatory state 214 0x56, 0xD6: MR WACKER sitting (as on the floor) (unused)
Animatory state 87 Animatory state 215 Animatory state 87 Animatory state 215 0x57, 0xD7: MR WACKER sitting (as on the floor)
Animatory state 88 Animatory state 216 Animatory state 88 Animatory state 216 0x58, 0xD8: MR ROCKITT standing/walking (phase 1)
Animatory state 89 Animatory state 217 Animatory state 89 Animatory state 217 0x59, 0xD9: MR ROCKITT walking (midstride) (phase 2)
Animatory state 90 Animatory state 218 Animatory state 90 Animatory state 218 0x5A, 0xDA: MR ROCKITT standing/walking (phase 3)
Animatory state 91 Animatory state 219 Animatory state 91 Animatory state 219 0x5B, 0xDB: MR ROCKITT walking (midstride) (phase 4)
Animatory state 92 Animatory state 220 Animatory state 92 Animatory state 220 0x5C, 0xDC: MR ROCKITT with his arm up (unused)
Animatory state 93 Animatory state 221 Animatory state 93 Animatory state 221 0x5D, 0xDD: MR ROCKITT with his arm up
Animatory state 94 Animatory state 222 Animatory state 94 Animatory state 222 0x5E, 0xDE: MR ROCKITT sitting (as on the floor) (unused)
Animatory state 95 Animatory state 223 Animatory state 95 Animatory state 223 0x5F, 0xDF: MR ROCKITT sitting (as on the floor)
Animatory state 96 Animatory state 224 Animatory state 96 Animatory state 224 0x60, 0xE0: MR WITHIT standing/walking (phase 1)
Animatory state 97 Animatory state 225 Animatory state 97 Animatory state 225 0x61, 0xE1: MR WITHIT walking (midstride) (phase 2)
Animatory state 98 Animatory state 226 Animatory state 98 Animatory state 226 0x62, 0xE2: MR WITHIT standing/walking (phase 3)
Animatory state 99 Animatory state 227 Animatory state 99 Animatory state 227 0x63, 0xE3: MR WITHIT walking (midstride) (phase 4)
Animatory state 100 Animatory state 228 Animatory state 100 Animatory state 228 0x64, 0xE4: MR WITHIT with his arm up (unused)
Animatory state 101 Animatory state 229 Animatory state 101 Animatory state 229 0x65, 0xE5: MR WITHIT with his arm up
Animatory state 102 Animatory state 230 Animatory state 102 Animatory state 230 0x66, 0xE6: MR WITHIT sitting (as on the floor) (unused)
Animatory state 103 Animatory state 231 Animatory state 103 Animatory state 231 0x67, 0xE7: MR WITHIT sitting (as on the floor)
Animatory state 104 Animatory state 232 Animatory state 104 Animatory state 232 0x68, 0xE8: Unused
Animatory state 105 Animatory state 233 Animatory state 105 Animatory state 233 0x69, 0xE9: Unused
Animatory state 106 Animatory state 234 Animatory state 106 Animatory state 234 0x6A, 0xEA: Unused
Animatory state 107 Animatory state 235 Animatory state 107 Animatory state 235 0x6B, 0xEB: Unused
Animatory state 108 Animatory state 236 Animatory state 108 Animatory state 236 0x6C, 0xEC: Unused
Animatory state 109 Animatory state 237 Animatory state 109 Animatory state 237 0x6D, 0xED: Unused
Animatory state 110 Animatory state 238 Animatory state 110 Animatory state 238 0x6E, 0xEE: Unused
Animatory state 111 Animatory state 239 Animatory state 111 Animatory state 239 0x6F, 0xEF: Unused
Animatory state 112 Animatory state 240 Animatory state 112 Animatory state 240 0x70, 0xF0: Unused
Animatory state 113 Animatory state 241 Animatory state 113 Animatory state 241 0x71, 0xF1: Unused
Animatory state 114 Animatory state 242 Animatory state 114 Animatory state 242 0x72, 0xF2: Unused
Animatory state 115 Animatory state 243 Animatory state 115 Animatory state 243 0x73, 0xF3: Unused
Animatory state 116 Animatory state 244 Animatory state 116 Animatory state 244 0x74, 0xF4: Unused
Animatory state 117 Animatory state 245 Animatory state 117 Animatory state 245 0x75, 0xF5: Unused
Animatory state 118 Animatory state 246 Animatory state 118 Animatory state 246 0x76, 0xF6: Unused
Animatory state 119 Animatory state 247 Animatory state 119 Animatory state 247 0x77, 0xF7: Unused
Animatory state 120 Animatory state 248 Animatory state 120 Animatory state 248 0x78, 0xF8: Unused
Animatory state 121 Animatory state 249 Animatory state 121 Animatory state 249 0x79, 0xF9: Unused
Animatory state 122 Animatory state 250 Animatory state 122 Animatory state 250 0x7A, 0xFA: Unused
Animatory state 123 Animatory state 251 Animatory state 123 Animatory state 251 0x7B, 0xFB: Unused
Animatory state 124 Animatory state 252 Animatory state 124 Animatory state 252 0x7C, 0xFC: Unused
Animatory state 125 Animatory state 253 Animatory state 125 Animatory state 253 0x7D, 0xFD: Unused
Animatory state 126 Animatory state 254 Animatory state 126 Animatory state 254 0x7E, 0xFE: Unused
Animatory state 127 Animatory state 255 Animatory state 127 Animatory state 255 0x7F, 0xFF: Catapult pellet