Routines |
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28304 | LD L,98 | Byte 98 of a character's buffer holds his x-coordinate | ||||||
28306 | LD E,(HL) | Pick this up in E | ||||||
28307 | DEC L | L=97 | ||||||
28308 | LD D,(HL) | D=character's y-coordinate | ||||||
28309 | DEC L | L=96 | ||||||
This entry point is used by the routines at 30636 and 30890.
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28310 | CALL 26184 | Is the character on a staircase? | ||||||
28313 | RET Z | Return if not | ||||||
The character is on a staircase. Which floor is he nearest?
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28314 | LD D,155 | This is the y-coordinate of the top floor | ||||||
28316 | CP 158 | Is the character nearest the top floor? | ||||||
28318 | RET C | Return if so | ||||||
28319 | LD D,162 | This is the y-coordinate of the middle floor | ||||||
28321 | CP 165 | Is the character nearest the middle floor? | ||||||
28323 | RET C | Return if so | ||||||
28324 | LD D,169 | This is the y-coordinate of the bottom floor | ||||||
28326 | RET |
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