Routines |
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The address of this uninterruptible subcommand routine is placed into bytes 111 and 112 of a character's buffer by the routine at 27733.
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27748 | LD L,113 | Byte 113 holds the delay counter | ||||||
27750 | DEC (HL) | Is it time to stand up yet? | ||||||
27751 | RET NZ | Return if not | ||||||
27752 | LD L,111 | Replace the address of this routine in bytes 111 and 112 of the character's buffer with that of 27772 | ||||||
27754 | LD (HL),124 | |||||||
27756 | CALL 25108 | Update the SRB for the character's current animatory state | ||||||
27759 | AND 248 | C=animatory state of the character standing up | ||||||
27761 | LD C,A | |||||||
27762 | LD A,H | A=number of the dethroned character | ||||||
27763 | CP 169 | Was EINSTEIN knocked out of his chair? | ||||||
27765 | JR Z,27768 | Jump if so | ||||||
27767 | DEC E | Anyone but EINSTEIN will look for another chair to the left | ||||||
27768 | LD A,C | A=animatory state of the character standing up | ||||||
27769 | JP 25008 | Update the character's animatory state and location and update the SRB |
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