Data |
Prev: 57856 | Up: Map | Next: 58368 |
58112 | DEFB 170,170,170,170,170,170,170,170 | Room layout | ||||||||
58120 | DEFB 160,0,0,10,0,0,0,0 | |||||||||
58128 | DEFB 160,0,0,10,0,0,0,0 | |||||||||
58136 | DEFB 160,0,0,10,0,0,0,0 | |||||||||
58144 | DEFB 160,0,0,10,0,0,0,0 | |||||||||
58152 | DEFB 160,0,0,10,0,0,0,0 | |||||||||
58160 | DEFB 160,0,0,10,0,0,0,0 | |||||||||
58168 | DEFB 160,0,0,10,0,0,0,0 | |||||||||
58176 | DEFB 160,0,0,10,0,0,0,0 | |||||||||
58184 | DEFB 160,0,0,10,0,0,0,0 | |||||||||
58192 | DEFB 160,0,0,10,0,0,0,0 | |||||||||
58200 | DEFB 172,0,0,0,0,0,0,0 | |||||||||
58208 | DEFB 160,0,0,0,0,0,0,0 | |||||||||
58216 | DEFB 149,85,85,85,64,0,0,0 | |||||||||
58224 | DEFB 170,170,170,170,160,0,0,0 | |||||||||
58232 | DEFB 170,170,170,170,169,85,85,85 | |||||||||
The next 32 bytes are copied to 32896 and specify the room name.
|
||||||||||
58240 | DEFM " Master Bedroom " | Room name | ||||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
|
||||||||||
58272 | DEFB 0,0,0,0,0,0,0,0,0 | Background | ||||||||
58281 | DEFB 6,255,107,181,0,173,0,74,0 | Floor | ||||||||
58290 | DEFB 51,0,81,251,81,0,170,191,170 | Wall | ||||||||
58299 | DEFB 71,0,0,0,0,124,254,127,62 | Nasty | ||||||||
58308 | DEFB 7,192,64,176,0,172,0,83,0 | Ramp | ||||||||
58317 | DEFB 41,85,85,85,85,81,95,64,170 | Conveyor | ||||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
|
||||||||||
58326 | DEFB 1 | Direction (right) | ||||||||
58327 | DEFW 24450 | Location in the attribute buffer at 24064: (12,2) | ||||||||
58329 | DEFB 4 | Length | ||||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
|
||||||||||
58330 | DEFB 0 | Direction (up to the left) | ||||||||
58331 | DEFW 24530 | Location in the attribute buffer at 24064: (14,18) | ||||||||
58333 | DEFB 2 | Length | ||||||||
The next byte is copied to 32990 and specifies the border colour.
|
||||||||||
58334 | DEFB 1 | Border colour | ||||||||
The next two bytes are copied to 32991, but are not used.
|
||||||||||
58335 | DEFB 0,0 | Unused | ||||||||
The next eight bytes are copied to 32993 and define the item graphic.
|
||||||||||
58337 | DEFB 0,0,0,0,0,0,0,0 | Item graphic (unused) | ||||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
|
||||||||||
58345 | DEFB 36 | Room to the left (A bit of tree) | ||||||||
58346 | DEFB 34 | Room to the right (Top Landing) | ||||||||
58347 | DEFB 41 | Room above (The Attic) | ||||||||
58348 | DEFB 29 | Room below (The Nightmare Room) | ||||||||
The next three bytes are copied to 33005, but are not used.
|
||||||||||
58349 | DEFB 0,0,0 | Unused | ||||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
|
||||||||||
58352 | DEFB 255,0 | Terminator (41976) | ||||||||
58354 | DEFB 0,0 | Nothing (40960) | ||||||||
58356 | DEFB 0,0 | Nothing (40960) | ||||||||
58358 | DEFB 0,0 | Nothing (40960) | ||||||||
58360 | DEFB 0,0 | Nothing (40960) | ||||||||
58362 | DEFB 0,0 | Nothing (40960) | ||||||||
58364 | DEFB 0,0 | Nothing (40960) | ||||||||
58366 | DEFB 0,0 | Nothing (40960) |
Prev: 57856 | Up: Map | Next: 58368 |