Routines |
Prev: 35090 | Up: Map | Next: 35245 |
Used by the routine at 35245.
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35211 | LD A,(34252) | Pick up the number of lives remaining from 34252 | ||
35214 | LD HL,20640 | Set HL to the display file address at which to draw the first Willy sprite | ||
35217 | OR A | Are there any lives remaining? | ||
35218 | RET Z | Return if not | ||
35219 | LD B,A | Initialise B to the number of lives remaining | ||
The sprite-drawing loop begins.
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35220 | LD C,0 | C=0; this tells the sprite-drawing routine at 37974 to overwrite any existing graphics | ||
35222 | PUSH HL | Save HL and BC briefly | ||
35223 | PUSH BC | |||
35224 | LD A,(34273) | Pick up the in-game music note index from 34273; this will determine the animation frame for the Willy sprites | ||
35227 | RLCA | Now A=0 (frame 0), 32 (frame 1), 64 (frame 2) or 96 (frame 3) | ||
35228 | RLCA | |||
35229 | RLCA | |||
35230 | AND 96 | |||
35232 | LD E,A | Point DE at the corresponding Willy sprite (at 40192+A) | ||
35233 | LD D,157 | |||
35235 | CALL 37974 | Draw the Willy sprite on the screen | ||
35238 | POP BC | Restore HL and BC | ||
35239 | POP HL | |||
35240 | INC HL | Move HL along to the location at which to draw the next Willy sprite | ||
35241 | INC HL | |||
35242 | DJNZ 35220 | Jump back to draw any remaining sprites | ||
35244 | RET |
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