Routines
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34620: Read the keyboard during code entry
Used by the routine at 34499. Waits for '1', '2', '3', '4' or ENTER to be pressed and either prints a coloured block or validates the entered code. Returns to the routine at 34463 if ENTER is being pressed, with the zero flag reset if the entered code is correct.
Input
IX Attribute file address of the flashing 2x2 block
34620 LD BC,63486 Read keys 1-2-3-4-5
34623 IN A,(C)
34625 AND 15 Is '1', '2', '3' or '4' (still) being pressed?
34627 CP 15
34629 JR NZ,34620 Jump back if so
34631 LD B,191 Read keys H-J-K-L-ENTER
34633 IN A,(C)
34635 BIT 0,A Is ENTER being pressed?
34637 JR NZ,34693 Jump if not
34639 LD A,(22873) Pick up the attribute byte of the fourth 2x2 block at (10,25)
34642 AND 127 Has the fourth digit been entered yet?
34644 CP 7
34646 JR Z,34693 Jump if not
We have four coloured blocks, and ENTER is being pressed. Time to validate the entered code.
34648 SUB 8 Compute bits 0 and 1 of the entered code from the attribute byte of the fourth coloured block at (10,25) and store them in C
34650 AND 24
34652 RRCA
34653 RRCA
34654 RRCA
34655 LD C,A
34656 LD A,(22867) Compute bits 4 and 5 of the entered code from the attribute byte of the second coloured block at (10,19) and store them in C (alongside bits 0 and 1)
34659 SUB 8
34661 AND 24
34663 RLCA
34664 OR C
34665 LD C,A
34666 LD A,(22870) Compute bits 2 and 3 of the entered code from the attribute byte of the third coloured block at (10,22) and store them in C (alongside bits 0, 1, 4 and 5)
34669 SUB 8
34671 AND 24
34673 RRCA
34674 OR C
34675 LD C,A
34676 LD A,(22864) Compute bits 6 and 7 of the entered code from the attribute byte of the first coloured block at (10,16) in A
34679 SUB 8
34681 AND 24
34683 RLCA
34684 RLCA
34685 RLCA
34686 POP HL Drop the return address from the stack
34687 OR C Merge bits 0-5 of the entered code into A; now A holds all 8 bits of the entered code
34688 LD HL,34276 Point HL at 34276 (where the correct entry code is stored)
34691 CP (HL) Set the zero flag if the entered code matches
Here we check whether '1', '2', '3' or '4' is being pressed.
34693 SET 7,(IX+0) Make sure the current 2x2 block is flashing
34697 SET 7,(IX+1)
34701 SET 7,(IX+32)
34705 SET 7,(IX+33)
34709 LD BC,63486 Read keys 1-2-3-4-5
34712 IN A,(C)
34714 AND 15 Keep only bits 0-3 (keys 1-2-3-4)
34716 LD E,8 E=8 (INK 0: PAPER 1)
34718 CP 14 Is '1' alone being pressed?
34720 JR Z,34741 Jump if so
34722 LD E,16 E=16 (INK 0: PAPER 2)
34724 CP 13 Is '2' alone being pressed?
34726 JR Z,34741 Jump if so
34728 LD E,24 E=24 (INK 0: PAPER 3)
34730 CP 11 Is '3' alone being pressed?
34732 JR Z,34741 Jump if so
34734 LD E,32 E=32 (INK 0: PAPER 4)
34736 CP 7 Is '4' alone being pressed?
34738 JP NZ,34631 If not, jump back to check the ENTER key
Exactly one of the number keys '1', '2', '3' or '4' is being pressed. E holds the corresponding attribute byte to use for the coloured block.
34741 LD (IX+0),E Set the colour of the 2x2 block (no longer flashing)
34744 LD (IX+1),E
34747 LD (IX+32),E
34750 LD (IX+33),E
34753 LD BC,24 Pause for about 0.02s
34756 DJNZ 34756
34758 DEC C
34759 JR NZ,34756
34761 RET
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