Load routines |
Prev: 32768 | Up: Map | Next: 32956 |
32815 | LD SP,33020 | Put the stack somewhere safe | ||
32818 | LD IX,33195 | The fast code block loads backwards from address 33195; after the fast code block has loaded, this instruction is changed to 'LD IX,16384' for the standard speed code block | ||
32822 | LD DE,49152 | Set DE (the byte counter) to a high enough value that it won't reach 0 before (a) 241 bytes have been loaded from the fast code block, or (b) the first 16572 bytes (16384-32955) have been loaded from the standard speed code block | ||
32825 | LD A,255 | We expect the first byte loaded (the flag byte) to be 255 | ||
32827 | SCF | In the analogous ROM routine, setting the carry flag would indicate that we want to LOAD rather than VERIFY; here, this flag is not used | ||
32828 | INC D | Reset the zero flag, indicating that we haven't loaded the first byte of the data block (the flag byte) yet | ||
32829 | EX AF,AF' | Save these flags | ||
32830 | DEC D | Restore the value of DE | ||
32831 | DI | Disable interrupts | ||
32832 | LD A,15 | BORDER 7 | ||
32834 | OUT (254),A | |||
32836 | IN A,(254) | Collect an initial EAR port reading into bit 6 of A | ||
32838 | RRA | Move it to bit 5 of A | ||
32839 | AND 32 | Clear the extraneous bits (0-4 and 6-7) | ||
32841 | OR 2 | The border will turn red when the first edge is found | ||
32843 | LD C,A | C will hold the border colour | ||
32844 | CP A | Set the zero flag to avoid returning at the next instruction | ||
32845 | RET NZ | In the analogous ROM routine, this instruction would return if the BREAK key is being pressed; here, the zero flag is always set | ||
32846 | CALL 32783 | Listen for an edge | ||
32849 | JR NC,32845 | Jump back to listen again if no edge was found within the time limit | ||
An edge was found. Wait a bit and then listen again.
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32851 | LD HL,1045 | Wait for about one second | ||
32854 | DJNZ 32854 | |||
32856 | DEC HL | |||
32857 | LD A,H | |||
32858 | OR L | |||
32859 | JR NZ,32854 | |||
32861 | CALL 32768 | Are the edges still coming? | ||
32864 | JR NC,32845 | Jump back if not | ||
Check whether the signal is a leader tone.
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32866 | LD B,156 | 256 double edges arriving within a specific time limit constitute a valid leader tone | ||
32868 | CALL 32768 | |||
32871 | JR NC,32845 | |||
32873 | LD A,198 | |||
32875 | CP B | |||
32876 | JR NC,32846 | |||
32878 | INC H | |||
32879 | JR NZ,32866 | |||
This looks like a leader tone. Now listen for the first edge of the data block.
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32881 | LD B,201 | Is the leader tone still there? | ||
32883 | CALL 32783 | |||
32886 | JR NC,32845 | Jump back if not | ||
32888 | LD A,B | Have we found the first edge of the data block? | ||
32889 | CP 212 | |||
32891 | JR NC,32881 | Jump back if not | ||
The first edge of the data block has been detected.
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32893 | CALL 32783 | Look for the second edge of the data block | ||
32896 | RET NC | Reset the Spectrum if it can't be found | ||
Prepare to load the data block.
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32897 | LD A,C | The border will alternate between blue and yellow for the data block | ||
32898 | XOR 3 | |||
32900 | LD C,A | |||
32901 | LD H,0 | Initialise the parity byte to 0 | ||
32903 | LD B,225 | Set the timing constant for the flag byte; after the fast code block has loaded, this instruction is changed to 'LD B,176' for the standard speed code block | ||
32905 | JR 32933 | Jump forward to load the flag byte | ||
This is the byte-loading loop. The first byte loaded is the flag byte.
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32907 | NOP | |||
32908 | NOP | |||
32909 | EX AF,AF' | Restore the flags | ||
32910 | JR NZ,32917 | Jump if the first byte (the flag byte) has just been collected | ||
32912 | LD (IX+0),L | Load the byte read from tape into memory | ||
32915 | JR 32927 | |||
32917 | RL C | Save the carry flag in bit 0 of C temporarily | ||
32919 | XOR L | L=first byte of the data block (the flag byte) | ||
32920 | RET NZ | Reset the Spectrum if it wasn't 255 | ||
32921 | LD A,C | Restore the carry flag | ||
32922 | RRA | |||
32923 | LD C,A | Restore C | ||
32924 | INC DE | Compensate for the 'DEC DE' below | ||
32925 | JR 32929 | Jump forward to start loading bytes into memory | ||
32927 | DEC IX | IX=next address to load the byte from tape into; after the fast code block has loaded, this instruction is changed to 'INC IX' for the standard speed code block | ||
32929 | DEC DE | Decrease the byte counter | ||
32930 | EX AF,AF' | Save the flags (the zero flag is now set) | ||
32931 | LD B,227 | Set the timing constant; after the fast code block has loaded, this instruction is changed to 'LD B,178' for the standard speed code block | ||
32933 | LD L,1 | Get ready to load eight bits from the tape | ||
32935 | CALL 32768 | Load one bit from the tape | ||
32938 | RET NC | Reset the Spectrum if there was a loading error | ||
32939 | LD A,237 | Set the carry flag if a '1' was read from the tape, or reset it if a '0' was read; after the fast code block has loaded, the 'LD A,237' instruction is changed to 'LD A,203' for the standard speed code block | ||
32941 | CP B | |||
32942 | RL L | Move the bit into the L register | ||
32944 | LD B,225 | Set the timing constant for the next bit; after the fast code block has loaded, this instruction is changed to 'LD B,176' for the standard speed code block | ||
32946 | JP NC,32935 | Jump unless eight bits have been loaded | ||
A full byte has just been read from the tape.
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32949 | LD A,H | Update the (ultimately unused) parity byte against the byte just read from the tape | ||
32950 | XOR L | |||
32951 | LD H,A | |||
32952 | LD A,D | Set the zero flag if the the byte counter has reached 0 (which never happens) | ||
32953 | OR E | |||
32954 | JR NZ,32907 | Jump back to load another byte from the tape | ||
When the bytes from 33195 downwards to 32955 have loaded from the fast code block, the instruction at 32954 above becomes:
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32954 | JR NZ,32956 | |||
And the code continues at 32956.
When the bytes from 16384 to 32955 have loaded from the standard speed code block, the instruction at 32954 becomes:
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32954 | JR NZ,32890 | |||
At this stage, 32890 reads as follows:
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32890 | LD (IX+20),L | Load the byte read from tape into memory | ||
32893 | EXX | |||
32894 | ADD IX,BC | Add 247 to IX | ||
32896 | EXX | |||
32897 | JR NC,32901 | Jump unless IX was incremented beyond 65535 | ||
32899 | LD IXh,127 | Reset IX to the appropriate range | ||
32902 | JR 32931 | Jump forward to load the next byte from tape | ||
Now 32890 more bytes are loaded, the first at 33223 and the last at 32902 (even though there is one more byte, 33149, left on the tape: see the save routine). Then 32902 reads as follows:
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32902 | LD SP,23835 | Point the stack pointer at the game start address that was placed at 23835 by the save routine | ||
32905 | LD D,H | |||
32906 | RET | To (23835)=33224 |
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