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81C8: Start
We jump here from the load routine at 802F. Before the game starts, the 512 bytes of data in the top and bottom rows of the display file must be copied to addresses 5D60-5F5F, the 512 bytes of data in addresses 7E00-7FFF must be copied to 8000-81FF, and the bottom 4 lines of the screen must be prepared.
81C8 LD SP,$5D5A Put the stack somewhere safe
81CB LD HL,$4000 Copy the data in the top row of the display file to addresses 5D60-5E5F
81CE LD DE,$5D60
81D1 CALL $80CC
81D4 LD HL,$50E0 Copy the data in the bottom row of the display file to addresses 5E60-5F5F
81D7 CALL $80CC
81DA LD HL,$F0E4 We will eventually jump to F0E4 to enter demo mode; push this address onto the stack
81DD PUSH HL
81DE LD HL,$7E00 Prepare HL, DE and BC to copy 7E00-7FFF into 8000-81FF (overwriting this routine)
81E1 LD DE,$8000
81E4 LD B,$02
81E6 EI Enable interrupts
81E7 JP $F0A0 Jump to perform the LDIR
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