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FFE0: Game status buffer template
Before demo mode or a new game starts, the data here is copied into the last 32 bytes of the game status buffer by the routine at F8AE.
FFE0 DEFB $00,$00,$08,$10,$10,$30,$00 7FE0 (unused)
FFE7 DEFB $0A Bullet timer (7FE7)
FFE8 DEFB $80 Disguise status flags (7FE8)
FFE9 DEFB $00 Object inventory (7FE9)
FFEA DEFB $00 Key inventory (7FEA)
FFEB DEFB $00 Police flags (7FEB)
FFEC DEFW $0000 High score (7FEC); this is set by the routine at F0BE
FFEE DEFB $00 Game mode indicator (7FEE); this is set by the routine at F0BE
FFEF DEFB $FF First aid (7FEF)
FFF0 DEFB $00,$00,$08,$10,$20,$80,$00,$00 Door status flags (7FF0)
FFF8 DEFB $00,$40
FFFA DEFB $00 Input device indicator (7FFA); this value is changed by the routine at 6177
FFFB DEFB $D7 Number of the character just moved (7FFB)
FFFC DEFB $00 Sam's status flags (7FFC)
FFFD DEFB $00 Last key pressed (7FFD)
FFFE DEFB $00 x-coordinate of the leftmost column of the play area on screen (7FFE); this value is not used
FFFF DEFB $14 y-coordinate of the topmost row of the play area on screen (7FFF); this value is not used
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