Data |
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FF26 | DEFB $20 | Animatory state (0x20: gangster) | ||
FF27 | DEFB $14,$0D | Location (top floor of the apartment building next to no. 74, right-hand side) | ||
FF29 | DEFB $01 | z-coordinate (indoors) | ||
FF2A | DEFW $FD16 | Command list: Keep guard on the catwalk | ||
The next set of parameters belongs to the character who owns character buffer 0xDB when 40<=X<=88.
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FF2C | DEFB $70 | Animatory state (0x70: man in a baseball cap) | ||
FF2D | DEFB $48,$13 | Location (third floor of the hotel, left-hand side) | ||
FF2F | DEFB $01 | z-coordinate (indoors) | ||
FF30 | DEFW $FDDF | Command list: Hotel walkabout | ||
The next set of parameters belongs to the character who owns character buffer 0xDB when 96<=X<=144.
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FF32 | DEFB $10 | Animatory state (0x10: policeman) | ||
FF33 | DEFB $87,$13 | Location (third floor of the police station, left-hand side) | ||
FF35 | DEFB $01 | z-coordinate (indoors) | ||
FF36 | DEFW $FCFC | Command list: Jail cell duty | ||
The next set of parameters belongs to the character who owns character buffer 0xDB when 152<=X<=200.
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FF38 | DEFB $58 | Animatory state (0x58: lady with big hair) | ||
FF39 | DEFB $BB,$13 | Location (third floor of the apartment building next to no. 19, left-hand side) | ||
FF3B | DEFB $01 | z-coordinate (indoors) | ||
FF3C | DEFW $FE96 | Command list: Walk up and down for ever | ||
The next set of parameters belongs to the character who owns character buffer 0xDB when X>=208.
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FF3E | DEFB $50 | Animatory state (0x50: lady in a hat) | ||
FF3F | DEFB $F8,$13 | Location (third floor of no. 15) | ||
FF41 | DEFB $01 | z-coordinate (indoors) | ||
FF42 | DEFW $FDEA | Command list: No. 15 walkabout |
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