Data |
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FEEA | DEFB $70 | Animatory state (0x70: man in a baseball cap) | ||
FEEB | DEFB $06,$21 | Location (in the shop at the far left of town) | ||
FEED | DEFB $01 | z-coordinate (indoors) | ||
FEEE | DEFW $FE9A | Command list: Apartment building walkabout | ||
The next set of parameters belongs to the character who owns character buffer 0xD9 when 24<=X<=72.
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FEF0 | DEFB $76 | Animatory state (0x76: cat) | ||
FEF1 | DEFB $00,$2D | Location (out of sight) | ||
FEF3 | DEFB $08 | z-coordinate (invisible) | ||
FEF4 | DEFW $FE94 | Command list: Do nothing | ||
The next set of parameters belongs to the character who owns character buffer 0xD9 when 80<=X<=128.
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FEF6 | DEFB $E0 | Animatory state (0xE0: girl with a pony tail) | ||
FEF7 | DEFB $72,$13 | Location (top floor of no. 31, right-hand side) | ||
FEF9 | DEFB $01 | z-coordinate (indoors) | ||
FEFA | DEFW $FDB4 | Command list: No. 31 walkabout | ||
The next set of parameters belongs to the character who owns character buffer 0xD9 when 136<=X<=184.
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FEFC | DEFB $76 | Animatory state (0x76: cat) | ||
FEFD | DEFB $00,$2D | Location (out of sight) | ||
FEFF | DEFB $08 | z-coordinate (invisible) | ||
FF00 | DEFW $FE94 | Command list: Do nothing | ||
The next set of parameters belongs to the character who owns character buffer 0xD9 when X>=192.
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FF02 | DEFB $E8 | Animatory state (0xE8: man in a bowler hat) | ||
FF03 | DEFB $FA,$22 | Location (sidewalk outside no. 15) | ||
FF05 | DEFB $04 | z-coordinate (outside) | ||
FF06 | DEFW $FDC4 | Command list: No. 15 walkabout |
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