Routines |
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EC5A | CALL $E9C8 | Update the SRB for the character's current animatory state and location | ||||||
EC5D | LD L,$05 | Point HL at byte 0x05 of the character's buffer | ||||||
EC5F | LD A,(HL) | A=character's post-midstride/post-action animatory state | ||||||
EC60 | INC L | Collect the character's post-midstride/post-action coordinates in DE from bytes 0x06 and 0x07 of his buffer | ||||||
EC61 | LD E,(HL) | |||||||
EC62 | INC L | |||||||
EC63 | LD D,(HL) | |||||||
EC64 | LD (HL),$00 | Set byte 0x07 of the character's buffer to 0 (to indicate that he is neither midstride nor mid-action now) | ||||||
EC66 | JP $E9D5 | Update the character's animatory state and location and update the SRB |
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