|  | Data | 
| Prev: E500 | Up: Map | Next: E53E | 
| 
The first set of parameters is used in demo mode.
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| E520 | DEFB $3E | Animatory state (0x3E: banknote) | ||
| E521 | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||
| E523 | DEFB $04 | z-coordinate (outside) | ||
| E524 | DEFW $FD78 | Command list: Control a banknote (unless Sam's got the hook) | ||
| 
The next set of parameters is used in game mode 1.
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| E526 | DEFB $3E | Animatory state (0x3E: banknote) | ||
| E527 | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||
| E529 | DEFB $04 | z-coordinate (outside) | ||
| E52A | DEFW $FD78 | Command list: Control a banknote (unless Sam's got the hook) | ||
| 
The next set of parameters is used in game mode 2.
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| E52C | DEFB $3E | Animatory state (0x3E: banknote) | ||
| E52D | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||
| E52F | DEFB $04 | z-coordinate (outside) | ||
| E530 | DEFW $FD78 | Command list: Control a banknote (unless Sam's got the hook) | ||
| 
The next set of parameters is used in game mode 3.
 | ||||
| E532 | DEFB $3E | Animatory state (0x3E: banknote) | ||
| E533 | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||
| E535 | DEFB $04 | z-coordinate (outside) | ||
| E536 | DEFW $FD78 | Command list: Control a banknote (unless Sam's got the hook) | ||
| 
The next set of parameters is used in game mode 4.
 | ||||
| E538 | DEFB $3E | Animatory state (0x3E: banknote) | ||
| E539 | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||
| E53B | DEFB $04 | z-coordinate (outside) | ||
| E53C | DEFW $FD78 | Command list: Control a banknote (unless Sam's got the hook) | ||
| Prev: E500 | Up: Map | Next: E53E |