Data |
Prev: E500 | Up: Map | Next: E53E |
The first set of parameters is used in demo mode.
|
||||
E520 | DEFB $3E | Animatory state (0x3E: banknote) | ||
E521 | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||
E523 | DEFB $04 | z-coordinate (outside) | ||
E524 | DEFW $FD78 | Command list: Control a banknote (unless Sam's got the hook) | ||
The next set of parameters is used in game mode 1.
|
||||
E526 | DEFB $3E | Animatory state (0x3E: banknote) | ||
E527 | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||
E529 | DEFB $04 | z-coordinate (outside) | ||
E52A | DEFW $FD78 | Command list: Control a banknote (unless Sam's got the hook) | ||
The next set of parameters is used in game mode 2.
|
||||
E52C | DEFB $3E | Animatory state (0x3E: banknote) | ||
E52D | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||
E52F | DEFB $04 | z-coordinate (outside) | ||
E530 | DEFW $FD78 | Command list: Control a banknote (unless Sam's got the hook) | ||
The next set of parameters is used in game mode 3.
|
||||
E532 | DEFB $3E | Animatory state (0x3E: banknote) | ||
E533 | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||
E535 | DEFB $04 | z-coordinate (outside) | ||
E536 | DEFW $FD78 | Command list: Control a banknote (unless Sam's got the hook) | ||
The next set of parameters is used in game mode 4.
|
||||
E538 | DEFB $3E | Animatory state (0x3E: banknote) | ||
E539 | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||
E53B | DEFB $04 | z-coordinate (outside) | ||
E53C | DEFW $FD78 | Command list: Control a banknote (unless Sam's got the hook) |
Prev: E500 | Up: Map | Next: E53E |