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Data |
| Prev: DE4E | Up: Map | Next: DEF8 |
| DE7E | DEFB $FD,$52,$F7 | Graphic data for sprite tiles 0x7E-0x80 (used for Sam's disguises) | ||
| DE81 | DEFB $13,$06,$13,$06,$13,$11,$F9 | Sprite tile references for animatory states 0x00-0x07 | ||
| DE88 | DEFB $EF | Graphic data for sprite tile 0x88 (used for Sam's disguises) | ||
| DE89 | DEFB $F3,$F0 | Sprite tile references for animatory states 0x08-0x0A | ||
| DE8B | DEFB $00 | Sprite tile reference for unused animatory state 0x0B | ||
| DE8C | DEFB $7F,$C7,$E7 | Graphic data for sprite tiles 0x8C-0x8E (used for Sam's disguises) | ||
| DE8F | DEFB $F0 | Sprite tile reference for animatory state 0x0F | ||
| DE90 | DEFB $D5 | Graphic data for sprite tile 0x90 (used for Sam's disguises) | ||
| DE91 | DEFB $45,$3F,$45,$3F | Sprite tile references for animatory states 0x10-0x14 | ||
| DE95 | DEFB $FF,$FC | Graphic data for sprite tiles 0x95-0x96 (used for Sam's disguises) | ||
| DE97 | DEFB $F9 | Sprite tile reference for animatory state 0x17 | ||
| DE98 | DEFB $F7 | Graphic data for sprite tile 0x98 (used for Sam's disguises) | ||
| DE99 | DEFB $45,$3F,$45 | Sprite tile references for animatory states 0x18-0x1B | ||
| DE9C | DEFB $3F | Sprite tile reference for unused animatory state 0x1C | ||
| DE9D | DEFB $42,$7E | Graphic data for sprite tiles 0x9D-0x9E (used for Sam's disguises) | ||
| DE9F | DEFB $F3 | Sprite tile reference for animatory state 0x1F | ||
| DEA0 | DEFB $FF | Graphic data for sprite tile 0xA0 (used for Sam's disguises) | ||
| DEA1 | DEFB $75,$6F,$75,$6F | Sprite tile references for animatory states 0x20-0x24 | ||
| DEA5 | DEFB $6C,$E2 | Graphic data for sprite tiles 0xA5-0xA6 (used for Sam's disguises) | ||
| DEA7 | DEFB $F9 | Sprite tile reference for animatory state 0x27 | ||
| DEA8 | DEFB $FE | Graphic data for sprite tile 0xA8 (used for Sam's disguises) | ||
| DEA9 | DEFB $75,$6F,$75,$6F | Sprite tile references for animatory states 0x28-0x2C | ||
| DEAD | DEFB $F4,$2F,$DE,$E2 | Graphic data for sprite tiles 0xAD-0xB0 (used for Sam's disguises) | ||
| DEB1 | DEFB $23,$1C,$23,$80 | Sprite tile references for animatory states 0x30-0x34 | ||
| DEB5 | DEFB $D4 | Graphic data for sprite tile 0xB5 (used by Sam when he's rolling or somersaulting) | ||
| DEB6 | DEFB $00,$F9 | Sprite tile references for animatory states 0x36-0x37 | ||
| DEB8 | DEFB $EE | Graphic data for sprite tile 0xB8 (used for Sam's disguises) | ||
| DEB9 | DEFB $33,$2B,$33,$85 | Sprite tile references for animatory states 0x38-0x3C | ||
| DEBD | DEFB $54 | Graphic data for sprite tile 0xBD (used by Sam when he's rolling or somersaulting) | ||
| DEBE | DEFB $00,$F9 | Sprite tile references for animatory states 0x3E-0x3F | ||
| DEC0 | DEFB $2F | Graphic data for sprite tile 0xC0 (used for Sam's disguises) | ||
| DEC1 | DEFB $64,$5F,$64,$5F | Sprite tile references for unused animatory states 0x40-0x44 | ||
| DEC5 | DEFB $01 | Graphic data for sprite tile 0xC5 (used by Sam when he's rolling or somersaulting) | ||
| DEC6 | DEFB $00 | Sprite tile reference for animatory state 0x46 | ||
| DEC7 | DEFB $F9 | Sprite tile reference for unused animatory state 0x47 | ||
| DEC8 | DEFB $44 | Graphic data for sprite tile 0xC8 (used for Sam's disguises) | ||
| DEC9 | DEFB $53,$4E,$53,$88 | Sprite tile references for animatory states 0x48-0x4C | ||
| DECD | DEFB $A3 | Graphic data for sprite tile 0xCD (used by Sam when he's rolling or somersaulting) | ||
| DECE | DEFB $00 | Sprite tile reference for unused animatory state 0x4E | ||
| DECF | DEFB $F9 | Sprite tile reference for animatory state 0x4F | ||
| DED0 | DEFB $BF | Graphic data for sprite tile 0xD0 (used for Sam's disguises) | ||
| DED1 | DEFB $9D,$96,$9D,$96 | Sprite tile references for animatory states 0x50-0x54 | ||
| DED5 | DEFB $E8,$E7 | Graphic data for sprite tiles 0xD5-0xD6 (used for Sam's disguises) | ||
| DED7 | DEFB $F9 | Sprite tile reference for animatory state 0x57 | ||
| DED8 | DEFB $83 | Graphic data for sprite tile 0xD8 (used for Sam's disguises) | ||
| DED9 | DEFB $9D,$96,$9D,$96 | Sprite tile references for animatory states 0x58-0x5C | ||
| DEDD | DEFB $F7,$EF | Graphic data for sprite tiles 0xDD-0xDE (used for Sam's disguises) | ||
| DEDF | DEFB $F9 | Sprite tile reference for animatory state 0x5F | ||
| DEE0 | DEFB $DF | Graphic data for sprite tile 0xE0 (used for Sam's disguises) | ||
| DEE1 | DEFB $53,$4E,$53,$88 | Sprite tile references for animatory states 0x60-0x64 | ||
| DEE5 | DEFB $8E,$7F | Graphic data for sprite tiles 0xE5-0xE6 (used for Sam's disguises) | ||
| DEE7 | DEFB $F9 | Sprite tile reference for animatory state 0x67 | ||
| DEE8 | DEFB $F4 | Graphic data for sprite tile 0xE8 (used for Sam's disguises) | ||
| DEE9 | DEFB $B2,$AC,$B2,$AC | Sprite tile references for animatory states 0x68-0x6C | ||
| DEED | DEFB $3D,$7E | Graphic data for sprite tiles 0xED-0xEE (used for Sam's disguises) | ||
| DEEF | DEFB $F9 | Sprite tile reference for animatory state 0x6F | ||
| DEF0 | DEFB $4B | Graphic data for sprite tile 0xF0 (used for Sam's disguises) | ||
| DEF1 | DEFB $C7,$C1,$C7,$C1,$00,$00,$F9 | Sprite tile references for animatory states 0x70-0x77 | ||
| Prev: DE4E | Up: Map | Next: DEF8 |