Data |
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DE7E | DEFB $FD,$52,$F7 | Graphic data for sprite tiles 0x7E-0x80 (used for Sam's disguises) | ||
DE81 | DEFB $13,$06,$13,$06,$13,$11,$F9 | Sprite tile references for animatory states 0x00-0x07 | ||
DE88 | DEFB $EF | Graphic data for sprite tile 0x88 (used for Sam's disguises) | ||
DE89 | DEFB $F3,$F0 | Sprite tile references for animatory states 0x08-0x0A | ||
DE8B | DEFB $00 | Sprite tile reference for unused animatory state 0x0B | ||
DE8C | DEFB $7F,$C7,$E7 | Graphic data for sprite tiles 0x8C-0x8E (used for Sam's disguises) | ||
DE8F | DEFB $F0 | Sprite tile reference for animatory state 0x0F | ||
DE90 | DEFB $D5 | Graphic data for sprite tile 0x90 (used for Sam's disguises) | ||
DE91 | DEFB $45,$3F,$45,$3F | Sprite tile references for animatory states 0x10-0x14 | ||
DE95 | DEFB $FF,$FC | Graphic data for sprite tiles 0x95-0x96 (used for Sam's disguises) | ||
DE97 | DEFB $F9 | Sprite tile reference for animatory state 0x17 | ||
DE98 | DEFB $F7 | Graphic data for sprite tile 0x98 (used for Sam's disguises) | ||
DE99 | DEFB $45,$3F,$45 | Sprite tile references for animatory states 0x18-0x1B | ||
DE9C | DEFB $3F | Sprite tile reference for unused animatory state 0x1C | ||
DE9D | DEFB $42,$7E | Graphic data for sprite tiles 0x9D-0x9E (used for Sam's disguises) | ||
DE9F | DEFB $F3 | Sprite tile reference for animatory state 0x1F | ||
DEA0 | DEFB $FF | Graphic data for sprite tile 0xA0 (used for Sam's disguises) | ||
DEA1 | DEFB $75,$6F,$75,$6F | Sprite tile references for animatory states 0x20-0x24 | ||
DEA5 | DEFB $6C,$E2 | Graphic data for sprite tiles 0xA5-0xA6 (used for Sam's disguises) | ||
DEA7 | DEFB $F9 | Sprite tile reference for animatory state 0x27 | ||
DEA8 | DEFB $FE | Graphic data for sprite tile 0xA8 (used for Sam's disguises) | ||
DEA9 | DEFB $75,$6F,$75,$6F | Sprite tile references for animatory states 0x28-0x2C | ||
DEAD | DEFB $F4,$2F,$DE,$E2 | Graphic data for sprite tiles 0xAD-0xB0 (used for Sam's disguises) | ||
DEB1 | DEFB $23,$1C,$23,$80 | Sprite tile references for animatory states 0x30-0x34 | ||
DEB5 | DEFB $D4 | Graphic data for sprite tile 0xB5 (used by Sam when he's rolling or somersaulting) | ||
DEB6 | DEFB $00,$F9 | Sprite tile references for animatory states 0x36-0x37 | ||
DEB8 | DEFB $EE | Graphic data for sprite tile 0xB8 (used for Sam's disguises) | ||
DEB9 | DEFB $33,$2B,$33,$85 | Sprite tile references for animatory states 0x38-0x3C | ||
DEBD | DEFB $54 | Graphic data for sprite tile 0xBD (used by Sam when he's rolling or somersaulting) | ||
DEBE | DEFB $00,$F9 | Sprite tile references for animatory states 0x3E-0x3F | ||
DEC0 | DEFB $2F | Graphic data for sprite tile 0xC0 (used for Sam's disguises) | ||
DEC1 | DEFB $64,$5F,$64,$5F | Sprite tile references for unused animatory states 0x40-0x44 | ||
DEC5 | DEFB $01 | Graphic data for sprite tile 0xC5 (used by Sam when he's rolling or somersaulting) | ||
DEC6 | DEFB $00 | Sprite tile reference for animatory state 0x46 | ||
DEC7 | DEFB $F9 | Sprite tile reference for unused animatory state 0x47 | ||
DEC8 | DEFB $44 | Graphic data for sprite tile 0xC8 (used for Sam's disguises) | ||
DEC9 | DEFB $53,$4E,$53,$88 | Sprite tile references for animatory states 0x48-0x4C | ||
DECD | DEFB $A3 | Graphic data for sprite tile 0xCD (used by Sam when he's rolling or somersaulting) | ||
DECE | DEFB $00 | Sprite tile reference for unused animatory state 0x4E | ||
DECF | DEFB $F9 | Sprite tile reference for animatory state 0x4F | ||
DED0 | DEFB $BF | Graphic data for sprite tile 0xD0 (used for Sam's disguises) | ||
DED1 | DEFB $9D,$96,$9D,$96 | Sprite tile references for animatory states 0x50-0x54 | ||
DED5 | DEFB $E8,$E7 | Graphic data for sprite tiles 0xD5-0xD6 (used for Sam's disguises) | ||
DED7 | DEFB $F9 | Sprite tile reference for animatory state 0x57 | ||
DED8 | DEFB $83 | Graphic data for sprite tile 0xD8 (used for Sam's disguises) | ||
DED9 | DEFB $9D,$96,$9D,$96 | Sprite tile references for animatory states 0x58-0x5C | ||
DEDD | DEFB $F7,$EF | Graphic data for sprite tiles 0xDD-0xDE (used for Sam's disguises) | ||
DEDF | DEFB $F9 | Sprite tile reference for animatory state 0x5F | ||
DEE0 | DEFB $DF | Graphic data for sprite tile 0xE0 (used for Sam's disguises) | ||
DEE1 | DEFB $53,$4E,$53,$88 | Sprite tile references for animatory states 0x60-0x64 | ||
DEE5 | DEFB $8E,$7F | Graphic data for sprite tiles 0xE5-0xE6 (used for Sam's disguises) | ||
DEE7 | DEFB $F9 | Sprite tile reference for animatory state 0x67 | ||
DEE8 | DEFB $F4 | Graphic data for sprite tile 0xE8 (used for Sam's disguises) | ||
DEE9 | DEFB $B2,$AC,$B2,$AC | Sprite tile references for animatory states 0x68-0x6C | ||
DEED | DEFB $3D,$7E | Graphic data for sprite tiles 0xED-0xEE (used for Sam's disguises) | ||
DEEF | DEFB $F9 | Sprite tile reference for animatory state 0x6F | ||
DEF0 | DEFB $4B | Graphic data for sprite tile 0xF0 (used for Sam's disguises) | ||
DEF1 | DEFB $C7,$C1,$C7,$C1,$00,$00,$F9 | Sprite tile references for animatory states 0x70-0x77 |
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