Data |
Prev: DE00 | Up: Map | Next: DE3E |
The first set of parameters is used in demo mode.
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DE20 | DEFB $10 | Animatory state (0x10: policeman) | ||
DE21 | DEFB $14,$22 | Location (sidewalk outside the right-hand shop under the apartments next to no. 74) | ||
DE23 | DEFB $04 | z-coordinate (outside) | ||
DE24 | DEFW $FD96 | Command list: Patrol duty (demo mode) | ||
The next set of parameters is used in game mode 1.
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DE26 | DEFB $10 | Animatory state (0x10: policeman) | ||
DE27 | DEFB $14,$22 | Location (sidewalk outside the right-hand shop under the apartments next to no. 74) | ||
DE29 | DEFB $04 | z-coordinate (outside) | ||
DE2A | DEFW $FCF4 | Command list: Patrol duty | ||
The next set of parameters is used in game mode 2.
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DE2C | DEFB $10 | Animatory state (0x10: policeman) | ||
DE2D | DEFB $14,$22 | Location (sidewalk outside the right-hand shop under the apartments next to no. 74) | ||
DE2F | DEFB $04 | z-coordinate (outside) | ||
DE30 | DEFW $FCF4 | Command list: Patrol duty | ||
The next set of parameters is used in game mode 3.
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DE32 | DEFB $10 | Animatory state (0x10: policeman) | ||
DE33 | DEFB $14,$22 | Location (sidewalk outside the right-hand shop under the apartments next to no. 74) | ||
DE35 | DEFB $04 | z-coordinate (outside) | ||
DE36 | DEFW $FCF4 | Command list: Patrol duty | ||
The next set of parameters is used in game mode 4.
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DE38 | DEFB $76 | Animatory state (0x76: cat) | ||
DE39 | DEFB $00,$2D | Location (out of sight) | ||
DE3B | DEFB $08 | z-coordinate (invisible) | ||
DE3C | DEFW $FE94 | Command list: Do nothing |
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