Data |
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D77E | DEFB $00,$40,$03 | Graphic data for sprite tiles 0x7E-0x80 (used for Sam's disguises) | ||
D781 | DEFB $AF,$00,$AF,$00,$AF,$00,$00 | Sprite tile references for animatory states 0x00-0x07 | ||
D788 | DEFB $C0 | Graphic data for sprite tile 0x88 (used for Sam's disguises) | ||
D789 | DEFB $00,$00 | Sprite tile references for animatory states 0x08-0x0A | ||
D78B | DEFB $00 | Sprite tile reference for unused animatory state 0x0B | ||
D78C | DEFB $00,$04,$20 | Graphic data for sprite tiles 0x8C-0x8E (used for Sam's disguises) | ||
D78F | DEFB $00 | Sprite tile reference for animatory state 0x0F | ||
D790 | DEFB $04 | Graphic data for sprite tile 0x90 (used for Sam's disguises) | ||
D791 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x10-0x14 | ||
D795 | DEFB $00,$00 | Graphic data for sprite tiles 0x95-0x96 (used for Sam's disguises) | ||
D797 | DEFB $00 | Sprite tile reference for animatory state 0x17 | ||
D798 | DEFB $12 | Graphic data for sprite tile 0x98 (used for Sam's disguises) | ||
D799 | DEFB $DC,$D9,$DC | Sprite tile references for animatory states 0x18-0x1B | ||
D79C | DEFB $D9 | Sprite tile reference for unused animatory state 0x1C | ||
D79D | DEFB $00,$42 | Graphic data for sprite tiles 0x9D-0x9E (used for Sam's disguises) | ||
D79F | DEFB $00 | Sprite tile reference for animatory state 0x1F | ||
D7A0 | DEFB $00 | Graphic data for sprite tile 0xA0 (used for Sam's disguises) | ||
D7A1 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x20-0x24 | ||
D7A5 | DEFB $00,$F0 | Graphic data for sprite tiles 0xA5-0xA6 (used for Sam's disguises) | ||
D7A7 | DEFB $00 | Sprite tile reference for animatory state 0x27 | ||
D7A8 | DEFB $00 | Graphic data for sprite tile 0xA8 (used for Sam's disguises) | ||
D7A9 | DEFB $DC,$D9,$DC,$D9 | Sprite tile references for animatory states 0x28-0x2C | ||
D7AD | DEFB $00,$00,$0F,$00 | Graphic data for sprite tiles 0xAD-0xB0 (used for Sam's disguises) | ||
D7B1 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x30-0x34 | ||
D7B5 | DEFB $00 | Graphic data for sprite tile 0xB5 (used by Sam when he's rolling or somersaulting) | ||
D7B6 | DEFB $00,$00 | Sprite tile references for animatory states 0x36-0x37 | ||
D7B8 | DEFB $00 | Graphic data for sprite tile 0xB8 (used for Sam's disguises) | ||
D7B9 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x38-0x3C | ||
D7BD | DEFB $4C | Graphic data for sprite tile 0xBD (used by Sam when he's rolling or somersaulting) | ||
D7BE | DEFB $00,$00 | Sprite tile references for animatory states 0x3E-0x3F | ||
D7C0 | DEFB $00 | Graphic data for sprite tile 0xC0 (used for Sam's disguises) | ||
D7C1 | DEFB $0E,$00,$0E,$00 | Sprite tile references for unused animatory states 0x40-0x44 | ||
D7C5 | DEFB $41 | Graphic data for sprite tile 0xC5 (used by Sam when he's rolling or somersaulting) | ||
D7C6 | DEFB $00 | Sprite tile reference for animatory state 0x46 | ||
D7C7 | DEFB $00 | Sprite tile reference for unused animatory state 0x47 | ||
D7C8 | DEFB $3C | Graphic data for sprite tile 0xC8 (used for Sam's disguises) | ||
D7C9 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x48-0x4C | ||
D7CD | DEFB $08 | Graphic data for sprite tile 0xCD (used by Sam when he's rolling or somersaulting) | ||
D7CE | DEFB $00 | Sprite tile reference for unused animatory state 0x4E | ||
D7CF | DEFB $00 | Sprite tile reference for animatory state 0x4F | ||
D7D0 | DEFB $00 | Graphic data for sprite tile 0xD0 (used for Sam's disguises) | ||
D7D1 | DEFB $0E,$00,$0E,$00 | Sprite tile references for animatory states 0x50-0x54 | ||
D7D5 | DEFB $0C,$08 | Graphic data for sprite tiles 0xD5-0xD6 (used for Sam's disguises) | ||
D7D7 | DEFB $00 | Sprite tile reference for animatory state 0x57 | ||
D7D8 | DEFB $C4 | Graphic data for sprite tile 0xD8 (used for Sam's disguises) | ||
D7D9 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x58-0x5C | ||
D7DD | DEFB $03,$C0 | Graphic data for sprite tiles 0xDD-0xDE (used for Sam's disguises) | ||
D7DF | DEFB $00 | Sprite tile reference for animatory state 0x5F | ||
D7E0 | DEFB $20 | Graphic data for sprite tile 0xE0 (used for Sam's disguises) | ||
D7E1 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x60-0x64 | ||
D7E5 | DEFB $C0,$80 | Graphic data for sprite tiles 0xE5-0xE6 (used for Sam's disguises) | ||
D7E7 | DEFB $00 | Sprite tile reference for animatory state 0x67 | ||
D7E8 | DEFB $03 | Graphic data for sprite tile 0xE8 (used for Sam's disguises) | ||
D7E9 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x68-0x6C | ||
D7ED | DEFB $42,$3C | Graphic data for sprite tiles 0xED-0xEE (used for Sam's disguises) | ||
D7EF | DEFB $00 | Sprite tile reference for animatory state 0x6F | ||
D7F0 | DEFB $C0 | Graphic data for sprite tile 0xF0 (used for Sam's disguises) | ||
D7F1 | DEFB $00,$00,$00,$00,$00,$00,$00 | Sprite tile references for animatory states 0x70-0x77 | ||
D7F8 | DEFB $00 | Unused | ||
D7F9 | DEFB $E7 | Sprite tile reference for animatory state 0x79 | ||
D7FA | DEFB $00,$00,$00,$00,$00,$00 | Sprite tile references for unused animatory states 0x78 and 0x7A-0x7F |
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