Data |
Prev: BE00 | Up: Map | Next: BE40 |
Used by the routine at E70C. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high.
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BE20 | DEFB $11,$19,$02 | 0<=x<24: apartment building next to no. 74 | ||
BE23 | DEFB $02 | 24<=x<32 | ||
BE24 | DEFB $02,$02,$02 | 32<=x<56: no. 74 | ||
BE27 | DEFB $00,$00,$00,$00,$00,$00 | 56<=x<104: hotel | ||
BE2D | DEFB $02,$02 | 104<=x<120: no. 31 | ||
BE2F | DEFB $02 | 120<=x<128 | ||
BE30 | DEFB $02,$02,$02 | 128<=x<152: police station | ||
BE33 | DEFB $19 | 152<=x<160: no. 27 | ||
BE34 | DEFB $19,$19 | 160<=x<176 | ||
BE36 | DEFB $02,$07,$19,$19 | 176<=x<208: apartment building next to no. 19 | ||
BE3A | DEFB $02,$02 | 208<=x<224: no. 19 | ||
BE3C | DEFB $1B,$19 | 224<=x<240: no. 17 | ||
BE3E | DEFB $02,$02 | 240<=x<256: no. 15 |
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