Routines |
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Used by the routine at 71AC. Sets the attribute bytes for Sam's disguise in the bottom right corner of the screen.
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7D09 | EX DE,HL | |||
This entry point is used by the routine at F95E.
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7D0A | PUSH HL | |||
7D0B | CALL $7294 | Get the attribute byte to use for Sam's disguise | ||
7D0E | LD BC,$031D | B=3, C=29 | ||
7D11 | LD (HL),A | Set a row of attribute bytes for Sam's disguise in the bottom right of the screen | ||
7D12 | INC L | |||
7D13 | DJNZ $7D11 | |||
7D15 | JR Z,$7D1A | Jump if we've done all 3 rows | ||
7D17 | ADD HL,BC | Point HL at the attribute byte for the first tile in the next row down | ||
7D18 | JR $7D0E | Jump back to set the attribute bytes in this row | ||
7D1A | POP HL | |||
7D1B | RET |
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