Data |
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Used by the routines at 76DD and 77D3. Each entry here consists of three bytes. The first byte is the telephone identifier. The second byte, if non-zero, is the message number of the name that must be given when asked 'WHO'S THERE?'. The third byte is the phone message number.
The first entry is for the first message Daisy has for Sam. It is activated before a new game starts by the routine at 7AE2.
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6B72 | DEFB $5C | Location: Sam's office (7337) | ||
6B73 | DEFB $00 | |||
6B74 | DEFB $38 | Message 0x38: 'DAISY SAID 'LANA RANG - SHE HAD TO GET OUT IN A HURRY...'' | ||
The next entry is activated by the routine at 7500 (using the event entry at 5FF9).
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6B75 | DEFB $00 | This becomes 0x5C (Sam's office: 7337) when activated | ||
6B76 | DEFB $00 | |||
6B77 | DEFB $3A | Message 0x3A: 'DAISY SAID 'LANA RANG - HER NEW NUMBERS 7162. THE POLICE WERE HERE'' | ||
6B78 | DEFB $00 | This becomes 0x24 (Lana: 7162) when activated | ||
6B79 | DEFB $6F | Message 0x6F: 'SAM' | ||
6B7A | DEFB $3B | Message 0x3B: 'LANA ANSWERED 'OOH SAM! THEY KILLED MY FIANCE AND STOLE THE BUDGIE'' | ||
6B7B | DEFB $00 | This becomes 0x24 (Lana: 7162) when activated | ||
6B7C | DEFB $00 | |||
6B7D | DEFB $3C | Message 0x3C: 'LANA ANSWERED 'OOH SAM! THAT CROOK THE FAT MAN'S JUST MOVED INTO NO 15'' | ||
6B7E | DEFB $00 | This becomes 0x5C (Sam's office: 7337) when activated | ||
6B7F | DEFB $00 | |||
6B80 | DEFB $4C | Message 0x4C: 'DAISY SAID 'LANA RANG - THAT FAT MAN HAS TWO KEYS NOT JUST ONE '' | ||
6B81 | DEFB $00 | This becomes 0x24 (Lana: 7162) when activated | ||
6B82 | DEFB $00 | |||
6B83 | DEFB $41 | Message 0x41: 'LANA ANSWERED 'OOH SAM! BUD SAID HE'D MEET ME ALONE...'' | ||
6B84 | DEFB $00 | This becomes 0x5C (Sam's office: 7337) when activated | ||
6B85 | DEFB $00 | |||
6B86 | DEFB $44 | Message 0x44: 'DAISY SAID 'ALS NUMBER'S 6124'' | ||
6B87 | DEFB $00 | This becomes 0x24 (Lana: 7162) when activated | ||
6B88 | DEFB $00 | |||
6B89 | DEFB $48 | Message 0x48: 'LANA ANSWERED 'OOH SAM! YOUVE GOT THE BIRD. SEE YOU IN YOUR OFFICE'' | ||
The next four entries are unused. However, the first byte of each is initialised to 0xFF by the routine at 7AE2 before a new game starts.
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6B8A | DEFB $FF,$00,$00 | |||
6B8D | DEFB $FF,$00,$00 | |||
6B90 | DEFB $FF,$00,$00 | |||
6B93 | DEFB $FF,$00,$00 |
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