Data |
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Used by the routine at 6592. Sprite tiles with references in the range 0x10-0x19 are used in areas within Sam's sprite that are susceptible to damage if hit by a bullet. The references of other such tiles outside that range are listed here.
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6586 | DEFB $03,$06,$09,$0C | These are the references of the tiles in the middle column of Sam's sprite in animatory states 0x00 and 0x02 | ||
658A | DEFB $E5,$E6 | These are the references of the two leftmost tiles in the bottom row of Sam's sprite in animatory state 0x06 (Sam bending his knees) | ||
658C | DEFB $F0,$F3,$F5 | These tiles are used in animatory states 0x09, 0x0A, 0x0F and 0x1F (Sam in the middle of a roll or somersault) |
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