Data |
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Used by the routine at 26002. Sprite tiles with references in the range 16-25 are used in areas within Sam's sprite that are susceptible to damage if hit by a bullet. The references of other such tiles outside that range are listed here.
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25990 | DEFB 3,6,9,12 | These are the references of the tiles in the middle column of Sam's sprite in animatory states 0 and 2 | ||
25994 | DEFB 229,230 | These are the references of the two leftmost tiles in the bottom row of Sam's sprite in animatory state 6 (Sam bending his knees) | ||
25996 | DEFB 240,243,245 | These tiles are used in animatory states 9, 10, 15 and 31 (Sam in the middle of a roll or somersault) |
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