Prev: 25989 Up: Map Next: 25999
25990: Sprite tile references susceptible to bullet impact
Used by the routine at 26002. Sprite tiles with references in the range 16-25 are used in areas within Sam's sprite that are susceptible to damage if hit by a bullet. The references of other such tiles outside that range are listed here.
25990 DEFB 3,6,9,12 These are the references of the tiles in the middle column of Sam's sprite in animatory states 0 and 2
25994 DEFB 229,230 These are the references of the two leftmost tiles in the bottom row of Sam's sprite in animatory state 6 (Sam bending his knees)
25996 DEFB 240,243,245 These tiles are used in animatory states 9, 10, 15 and 31 (Sam in the middle of a roll or somersault)
Prev: 25989 Up: Map Next: 25999