Routines |
Prev: 63558 | Up: Map | Next: 63662 |
Used by the routine at 63662. Initialises the animatory states, locations and command list addresses for characters 222-230 for the next game mode.
|
||||||||
63614 | LD C,A | Point HL at the last byte in the set of initialisation parameters for the current game mode for character 222 (see 56864) | ||||||
63615 | ADD A,A | |||||||
63616 | ADD A,C | |||||||
63617 | ADD A,A | |||||||
63618 | ADD A,37 | |||||||
63620 | LD L,A | |||||||
63621 | LD H,222 | |||||||
63623 | LD D,H | Point DE at byte 31 of the character's buffer | ||||||
63624 | LD E,31 | |||||||
63626 | LD A,(HL) | Pick up the last byte in the set of initialisation parameters (the MSB of a command list address, or 1 if we're dealing with Sam) | ||||||
63627 | AND A | Is there a command list address (or 1) here? | ||||||
63628 | JR Z,63655 | Jump if not | ||||||
63630 | XOR A | Prepare A for filling parts of the character's buffer with zeroes | ||||||
63631 | PUSH HL | Save the pointer to the initialisation parameters | ||||||
63632 | LD BC,1794 | B=7, C=2 | ||||||
63635 | LD (DE),A | Fill bytes 25-31 of the character's buffer with zeroes | ||||||
63636 | DEC E | |||||||
63637 | DJNZ 63635 | |||||||
63639 | LDDR | Copy the command list address (or message number and 1 if dealing with Sam) into bytes 23 and 24 of the character's buffer | ||||||
63641 | LD BC,4612 | B=18, C=4 | ||||||
63644 | LD (DE),A | Fill bytes 5-22 of the character's buffer with zeroes | ||||||
63645 | DEC E | |||||||
63646 | DJNZ 63644 | |||||||
63648 | LDD | Copy the z-coordinate (or y-coordinate of the topmost row of the play area on screen if dealing with Sam) into byte 4 of the character's buffer | ||||||
63650 | LD (DE),A | Reset all flags in byte 3 of the character's buffer | ||||||
63651 | DEC E | Point DE at byte 2 of the character's buffer | ||||||
63652 | LDDR | Copy the x- and y-coordinates and animatory state (or, if dealing with Sam, the x-coordinate of the leftmost column of the play area on screen, 32 or 34, and 0) into bytes 0-2 of the character's buffer | ||||||
63654 | POP HL | Restore the pointer to the initialisation parameters to HL | ||||||
63655 | INC H | Next character | ||||||
63656 | LD A,H | Have we initialised all the character buffers yet? | ||||||
63657 | CP 231 | |||||||
63659 | JR NZ,63623 | Jump back if not | ||||||
63661 | RET |
Prev: 63558 | Up: Map | Next: 63662 |