Routines |
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FAF2 | LD A,$0C | Bits 2 and 3 set (ERIC is stepping off a fully grown plant in the direction of an open window or the closed skool gate, or stepping off the stage) | ||
This entry point is also used by the routine at FB3C with A=4 (bit 2 set, indicating that ERIC has stepped off a plant).
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FAF4 | LD ($7FED),A | Set ERIC's secondary status flags at 7FED as appropriate | ||
This entry point is used by the routine at FB03.
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FAF7 | CALL $7154 | Make a sound effect | ||
FAFA | LD H,$D2 | 0xD2=ERIC | ||
FAFC | CALL $61B4 | Update the SRB for ERIC's current animatory state and location | ||
FAFF | INC A | A=ERIC's next animatory state (midstride) | ||
FB00 | JP $F317 | Update ERIC's animatory state and update the SRB |
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