Data |
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See the character buffer documentation for details of how bytes 0x00-0x1F of the buffer are used. This character's personal timetable follows at BF25.
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BF00 | DEFS $20 | |||
BF20 | DEFB $C0 | Initial animatory state: 0xC0 (see F5BE) | ||
BF21 | DEFB $07,$0A | Initial location (see F5BE) | ||
BF23 | DEFB $00 | Initial flags for byte 0x1D (see F5BE) | ||
BF24 | DEFB $28 | Random location table identifier (see 64D7) |
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