Routines |
Prev: 7C63 | Up: Map | Next: 7C75 |
Used by the routine at 7C02. Prints the safe key, Science Lab storeroom key, frog, left or right half of the water pistol, or stinkbombs in one of the inventory slots.
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7C64 | LD D,$5A | Set the attribute byte | ||||||||||
7C66 | LD (DE),A | |||||||||||
7C67 | LD D,$50 | Point DE back at the display file | ||||||||||
7C69 | LD A,(BC) | Copy the UDG onto the screen | ||||||||||
7C6A | INC C | |||||||||||
7C6B | LD (DE),A | |||||||||||
7C6C | INC D | |||||||||||
7C6D | BIT 3,D | |||||||||||
7C6F | JR Z,$7C69 | |||||||||||
7C71 | LD C,$E8 | Reset C | ||||||||||
7C73 | INC E | Move DE to the next slot in the on-screen inventory | ||||||||||
7C74 | RET |
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