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30706: Make ANGELFACE hit now and then
Used by the routines at 63455 and 63492. Decides whether ANGELFACE should throw a punch, and gets the punching action under way if so.
30706 LD L,0 Byte 0 of ANGELFACE's buffer holds his animatory state
30708 BIT 0,(HL) Is ANGELFACE midstride?
30710 RET NZ Return if so
30711 CALL 30543 Is ANGELFACE exactly on the top, middle or bottom floor?
30714 RET NZ Return if not
30715 CALL 25233 A=random number
30718 RLCA Return 50% of the time
30719 RET NC
30720 CALL 28004 Can any adults see ANGELFACE?
30723 RET C Return if so
30724 LD B,3 Is there anyone 3 spaces in front of ANGELFACE and facing him?
30726 CALL 30664
30729 RET C Return if not
30730 POP BC Drop the return address (25431)
30731 POP BC Pop the value of HL that was pushed on to the stack by the routine at 25296 before coming here; RET will now take us back either to 25296 to move the next character, or to the main loop
30732 LD HL,30739 Place the address of the uninterruptible subcommand routine at 30739 into bytes 17 and 18 of ANGELFACE's buffer
30735 LD (53009),HL
30738 RET
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