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30643: Deal with BOY WANDER when he is firing
The address of this uninterruptible subcommand routine is placed into bytes 17 and 18 of BOY WANDER's buffer by the routine at 30555 just after BOY WANDER has raised his catapult and fired. It controls BOY WANDER while he is lowering the catapult.
Input
H 206 (BOY WANDER)
30643 CALL 25012 Update the SRB for BOY WANDER's current animatory state
30646 DEC A A=26 or 154: BOY WANDER lowering his arm
This entry point is used by the routine at 30739 with H=207 (ANGELFACE) or H=210 (ERIC).
30647 CALL 30534 Update the character's animatory state and return to 30650 (below) next time if we're dealing with BOY WANDER or ANGELFACE
This entry point is used by the routine at 24328 with H=209 (HAYLEY).
30650 CALL 25012 Update the SRB for the character's current animatory state and location
This entry point is used by the routine at 24348 with H=209 (HAYLEY).
30653 LD L,20 Byte 20 of the character's buffer holds the animatory state of the character that was saved before this action (firing/hitting/kissing) started
30655 LD A,(HL) Pick this up in A so it can be restored
30656 CALL 30534 Update the character's animatory state and return to 30659 (below) next time
30659 JP 25492 Terminate this uninterruptible subcommand
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