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EFE0: Display the cast of characters and change their names
Continues from EEE0. Walks each character onto the screen, changes his name (if desired), and walks him off again.
EFE0 LD HL,$7F00 7F00 holds the leftmost column of the skool on screen (0-64)
EFE3 LD B,$08 There are 8 main characters to consider
EFE5 LD (HL),B Set the leftmost column to 8, so that the character can start off-screen (at x=3) and walk on from the left
EFE6 PUSH BC Save the character counter
EFE7 CALL $B0E8 Print the character's title and name, and walk him onto the screen
EFEA PUSH HL Save the message address for the character's name
EFEB CALL $B6E8 Print 'PRESS'C'TO CHANGE NAME' and wait for a keypress
EFEE POP HL Restore the message address for the character's name
EFEF CALL Z,$B868 Change the character's name if 'c' was pressed
EFF2 JR Z,$EFEF Change the character's name if 'c' was pressed again
EFF4 CALL $B5E8 Walk the character off the screen
EFF7 POP BC Restore the character counter to B
EFF8 DJNZ $EFE6 Jump back until all 8 main characters have been done
EFFA LD HL,$611B Set the instruction at 611B in the routine at 610B back to LD A,(HL)
EFFD LD (HL),$7E
EFFF RET
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