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Data |
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Used by the routine at 6900. See the character buffer documentation for descriptions of the individual bits in byte 0x7A.
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| DD00 | DEFB $00 | Initial value of byte 0x7A for the little boys | ||
| DD01 | DEFB $00 | |||
| DD02 | DEFB $00 | |||
| DD03 | DEFB $00 | |||
| DD04 | DEFB $00 | |||
| DD05 | DEFB $00 | |||
| DD06 | DEFB $00 | |||
| DD07 | DEFB $00 | |||
| DD08 | DEFB $00 | |||
| DD09 | DEFB $00 | |||
| DD0A | DEFB $00 | |||
| DD0B | DEFB $10 | MR WACKER, MR ROCKITT, MR WITHIT and MR CREAK have bit 4 set to indicate that they are teachers; note that bit 7 is reset, making them run at the start of the game (which is a bug) | ||
| DD0C | DEFB $10 | |||
| DD0D | DEFB $10 | |||
| DD0E | DEFB $10 | |||
| DD0F | DEFB $00 | Initial value of byte 0x7A for BOY WANDER, ANGELFACE and EINSTEIN | ||
| DD10 | DEFB $00 | |||
| DD11 | DEFB $00 | |||
| DD12 | DEFB $20 | BOY WANDER's and ERIC's catapult pellets have bit 5 set, making them fly at top speed always | ||
| DD13 | DEFB $20 | |||
| DD14 | DEFB $FF | End marker | ||
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