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B3E8: Print a character's title and name, and walk him onto the screen (4)
Continues from B2E8. Sets the animatory state and location of the character and walks him to the middle of the screen.
Input
A Animatory state
B 1-8 (corresponding to one of the eight main characters)
HL 9860 (96, 152)
B3E8 PUSH BC
B3E9 CALL $AF77 Set the animatory state and y-coordinate of the character to be walked on screen
B3EC NOP
B3ED INC L L=0x62
B3EE LD (HL),$03 Set the character's x-coordinate to 3
B3F0 CALL $B5E8 Walk the character to the middle of the screen
B3F3 POP BC
B3F4 POP HL Restore the message address for the character's name to HL
B3F5 RET
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