Data
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ACE0: Lesson descriptors
When a lesson starts, the routine at 66E6 picks up the lesson descriptor from this table and copies it into 7FF4. Each entry in this table defines the teacher for the period (if any), and the room. The teacher is identified by bits 4-7:
Bits Teacher
0000 MR WACKER
0001 MR ROCKITT
0010 MR WITHIT
0011 MR CREAK
0100 None
The room is identified by bits 0-3:
Bits Room
0010 MAP ROOM
0011 WHITE ROOM
0100 EXAM ROOM
0101 REVISION LIBRARY
0110 DINNER
0111 PLAYTIME
ACE0 DEFB \$26 Lesson 0xE0: DINNER (MR WITHIT)
ACE1 DEFB \$06 Lesson 0xE1: DINNER (MR WACKER)
ACE2 DEFB \$04 Lesson 0xE2: MR WACKER - EXAM ROOM
ACE3 DEFB \$14 Lesson 0xE3: MR ROCKITT - EXAM ROOM
ACE4 DEFB \$45 Lesson 0xE4: REVISION LIBRARY
ACE5 DEFB \$45 Lesson 0xE5: REVISION LIBRARY
ACE6 DEFB \$45 Lesson 0xE6: REVISION LIBRARY
ACE7 DEFB \$22 Lesson 0xE7: MR WITHIT - MAP ROOM
ACE8 DEFB \$01 Lesson 0xE8: MR WACKER - READING ROOM
ACE9 DEFB \$11 Lesson 0xE9: MR ROCKITT - READING ROOM
ACEA DEFB \$31 Lesson 0xEA: MR CREAK - READING ROOM
ACEB DEFB \$33 Lesson 0xEB: MR CREAK - WHITE ROOM
ACEC DEFB \$03 Lesson 0xEC: MR WACKER - WHITE ROOM
ACED DEFB \$23 Lesson 0xED: MR WITHIT - WHITE ROOM
ACEE DEFB \$13 Lesson 0xEE: MR ROCKITT - WHITE ROOM
ACEF DEFB \$02 Lesson 0xEF: MR WACKER - MAP ROOM
ACF0 DEFB \$22 Lesson 0xF0: MR WITHIT - MAP ROOM
ACF1 DEFB \$13 Lesson 0xF1: MR ROCKITT - WHITE ROOM
ACF2 DEFB \$31 Lesson 0xF2: MR CREAK - READING ROOM
ACF3 DEFB \$47 Lesson 0xF3: PLAYTIME (ANGELFACE has mumps)
ACF4 DEFB \$47 Lesson 0xF4: PLAYTIME (EINSTEIN is going to grass on ERIC)
ACF5 DEFB \$47 Lesson 0xF5: PLAYTIME (BOY WANDER has hidden a pea-shooter)
ACF6 DEFB \$47 Lesson 0xF6: PLAYTIME
ACF7 DEFB \$47 Lesson 0xF7: PLAYTIME
ACF8 DEFB \$47 Lesson 0xF8: PLAYTIME
ACF9 DEFB \$47 Lesson 0xF9: PLAYTIME
ACFA DEFB \$47 Lesson 0xFA: PLAYTIME
ACFB DEFB \$47 Lesson 0xFB: PLAYTIME
ACFC DEFB \$47 Lesson 0xFC: PLAYTIME (little boys stampede)
ACFD DEFB \$47 Lesson 0xFD: PLAYTIME (little boys stampede)
ACFE DEFB \$47 Lesson 0xFE: PLAYTIME
ACFF DEFB \$47 Lesson 0xFF: PLAYTIME
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