Routines |
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69D2 | CALL $61A1 | A=random number | ||||||
69D5 | AND $06 | A=0xCA, 0xCC, 0xCE or 0xD0 | ||||||
69D7 | ADD A,$CA | |||||||
69D9 | LD E,A | Point DE at one of the four skool locations in the table at 69CA | ||||||
69DA | LD D,$69 | |||||||
69DC | EX DE,HL | Pick up the coordinates of the skool location in A and D | ||||||
69DD | LD A,(HL) | |||||||
69DE | INC L | |||||||
69DF | LD H,(HL) | |||||||
69E0 | EX DE,HL | |||||||
69E1 | LD L,$65 | Place the coordinates of the skool location into bytes 0x65 and 0x66 of the character's buffer to make it his next destination | ||||||
69E3 | LD (HL),A | |||||||
69E4 | INC L | |||||||
69E5 | LD (HL),D | |||||||
69E6 | RET |
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