Routines 
Prev: 62571  Up: Map  Next: 62610 


62574  LD A,(43874)  A=xcoordinate of ERIC's catapult pellet  
62577  RLCA  Is ERIC's catapult pellet already airborne?  
62578  RET NC  Return if so  
62579  LD BC,2049  B=8 (ERIC raising catapult), C=1 (bit 0 set)  
62582  LD A,24  This will initialise the catapultfiring action timer at 32758 to 24  
This entry point is used by the routine at 62610 with A=18, B=10 (ERIC raising fist), C=2 (bit 1 set); and by the routine at 62617 with A=16, B=12 (ERIC with arm raised), C=4 (bit 2 set).


62584  LD HL,32763  32763 holds ERIC's status flags  
62587  BIT 7,(HL)  Is ERIC sitting or lying down?  
62589  RET NZ  Return if so (ERIC can't fire, jump or hit while sitting or lying down)  
62590  LD (HL),C  Otherwise set the appropriate bit in 32763  
62591  LD L,246  Initialise the action timer at 32758  
62593  LD (HL),A  
62594  PUSH BC  Save ERIC's next animatory state temporarily  
62595  LD H,172  172=ERIC  
62597  CALL 25108  Update the SRB for ERIC's current animatory state  
62600  POP BC  Restore ERIC's next animatory state to B  
62601  LD L,102  Store ERIC's current animatory state in byte 102 of his buffer  
62603  LD (HL),A  
62604  AND 128  A=ERIC's next animatory state (phase 1 of firing, hitting or jumping)  
62606  ADD A,B  
62607  JP 25008  Update ERIC's animatory state and update the SRB 
Prev: 62571  Up: Map  Next: 62610 