Routines |
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62574 | LD A,(43874) | A=x-coordinate of ERIC's catapult pellet | ||||||
62577 | RLCA | Is ERIC's catapult pellet already airborne? | ||||||
62578 | RET NC | Return if so | ||||||
62579 | LD BC,2049 | B=8 (ERIC raising catapult), C=1 (bit 0 set) | ||||||
62582 | LD A,24 | This will initialise the catapult-firing action timer at 32758 to 24 | ||||||
This entry point is used by the routine at 62610 with A=18, B=10 (ERIC raising fist), C=2 (bit 1 set); and by the routine at 62617 with A=16, B=12 (ERIC with arm raised), C=4 (bit 2 set).
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62584 | LD HL,32763 | 32763 holds ERIC's status flags | ||||||
62587 | BIT 7,(HL) | Is ERIC sitting or lying down? | ||||||
62589 | RET NZ | Return if so (ERIC can't fire, jump or hit while sitting or lying down) | ||||||
62590 | LD (HL),C | Otherwise set the appropriate bit in 32763 | ||||||
62591 | LD L,246 | Initialise the action timer at 32758 | ||||||
62593 | LD (HL),A | |||||||
62594 | PUSH BC | Save ERIC's next animatory state temporarily | ||||||
62595 | LD H,172 | 172=ERIC | ||||||
62597 | CALL 25108 | Update the SRB for ERIC's current animatory state | ||||||
62600 | POP BC | Restore ERIC's next animatory state to B | ||||||
62601 | LD L,102 | Store ERIC's current animatory state in byte 102 of his buffer | ||||||
62603 | LD (HL),A | |||||||
62604 | AND 128 | A=ERIC's next animatory state (phase 1 of firing, hitting or jumping) | ||||||
62606 | ADD A,B | |||||||
62607 | JP 25008 | Update ERIC's animatory state and update the SRB |
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