Routines |
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Used by the routine at 25534 when the character under consideration is on the bottom floor but is destined for another floor.
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25700 | LD A,(HL) | A=destination y-coordinate | ||||||||||||
25701 | CP 162 | Set the zero flag if the character is going to the middle floor | ||||||||||||
25703 | LD A,38 | This is the x-coordinate of the wall between the White and Exam Rooms | ||||||||||||
25705 | JR Z,25709 | Jump if the character is going to the middle floor | ||||||||||||
25707 | LD A,57 | This is the x-coordinate of the wall between the Map and Reading Rooms | ||||||||||||
25709 | INC L | Set the carry flag if the character is destined for some place to the right of the wall referred to by A | ||||||||||||
25710 | CP (HL) | |||||||||||||
25711 | LD A,70 | This is the x-coordinate of the bottoms of the staircases at the right of the skool | ||||||||||||
25713 | JR C,25717 | Jump if the character must go to a staircase on the right | ||||||||||||
25715 | LD A,19 | This is the x-coordinate of the bottoms of the staircases at the left of the skool | ||||||||||||
25717 | CP E | Is the character at the bottom of the staircase he must climb? | ||||||||||||
25718 | JP NZ,25627 | Jump if not (to send the character there) | ||||||||||||
25721 | LD L,96 | Byte 96 of the character's buffer holds his animatory state | ||||||||||||
25723 | BIT 0,(HL) | Is the character midstride? | ||||||||||||
25725 | JP NZ,25627 | Jump if so (to finish the stride) | ||||||||||||
25728 | CP 48 | Is the character at the bottom of a staircase at the right of the skool? | ||||||||||||
25730 | JR NC,25739 | Jump if so | ||||||||||||
25732 | BIT 7,(HL) | Is the character facing right? | ||||||||||||
25734 | JP NZ,25615 | Turn him round if so | ||||||||||||
25737 | JR 25744 | |||||||||||||
25739 | BIT 7,(HL) | Is the character facing left? | ||||||||||||
25741 | JP Z,25615 | Turn him round if so | ||||||||||||
25744 | LD C,140 | Set BC=25484 (guide character up stairs) and place this interruptible subcommand routine address into bytes 105 and 106 of the character's buffer | ||||||||||||
25746 | JP 25625 |
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