Used by the routine at 37310. The first half of this table controls the x-coordinates at which the segments of rope are drawn, and the second half controls the y-coordinates. For a given rope animation frame F (0<=F<=54), the 32 entries from F to F+31 inclusive (one for each of the 32 segments of rope below the topmost one) in each half of the table are used; thus the batch of entries used 'slides' up and down the table as F increases and decreases.
33536
DEFB 0,0,0,0,0,0,0,0
These values determine how much to rotate the rope drawing byte (which in turn determines the x-coordinate at which each segment of rope is drawn)
33544
DEFB 0,0,0,0,0,0,0,0
33552
DEFB 0,0,0,0,0,0,0,0
33560
DEFB 0,0,0,0,0,0,0,0
33568
DEFB 1,1,1,1,1,1,1,1
33576
DEFB 1,1,1,1,2,2,2,2
33584
DEFB 2,2,2,2,2,2,2,2
33592
DEFB 2,2,2,2,2,2,2,2
33600
DEFB 2,2,1,2,2,1,1,2
33608
DEFB 1,1,2,2,3,2,3,2
33616
DEFB 3,3,3,3,3,3
33622
DEFB 0,0,0,0,0,0,0,0
Unused
33630
DEFB 0,0,0,0,0,0,0,0
33638
DEFB 0,0,0,0,0,0,0,0
33646
DEFB 0,0,0,0,0,0,0,0
33654
DEFB 0,0,0,0,0,0,0,0
33662
DEFB 0,0
33664
DEFB 6,6,6,6,6,6,6,6
These values determine the y-coordinate of each segment of rope relative to the one above it