Animatory state
Number denoting one of the phases of animation of a character's sprite.
Character buffer
Buffer containing data on the current state of a character.
Command list
List of commands used to control a character.
Continual subcommand
A character-controlling command routine whose address is stored in bytes 27 and 28 of a character's buffer. The command is executed each time the character is moved - before the interruptible subcommand or primary command - unless the character is under the control of an uninterruptible subcommand (see 61948). Though continual subcommands are supported, there are none used in the game.
Interruptible subcommand
One of various character-controlling command routines whose address is stored in bytes 14 and 15 of a character's buffer. If present, the command is executed each time the character is moved, unless the character is under the control of an uninterruptible subcommand (see 61948).
Midstride
Of a character: in phase 2 or 4 of the walking animation. For example:
Animatory state 129 Animatory state 131
Primary command
One of various character-controlling command routines whose address is stored in bytes 8 and 9 of a character's buffer. If present, the command is executed each time the character is moved, unless the character is under the control of an uninterruptible or interruptible subcommand (see 61948).
SRB
Screen refresh buffer at 32512.
Uninterruptible subcommand
One of various character-controlling command routines whose address is stored in bytes 18 and 19 of a character's buffer. If present, the command is executed each time the character is moved, and overrides any other command (see 61948).