Used by the routine at FA05. Controls a character from the point where he has almost recovered from the daze of being knocked over.
|Place the address of the next instruction into bytes 0x12 and 0x13 of the character's buffer
|Collect the character's pre-knockout x-coordinate from byte 0x15 of his buffer
|Does it match the character's current x-coordinate?
|Jump if not (this is a bug)
|Bit 7 set, bit 6 reset: the character will move left
|This jump is never made, but the intention was to make it if the character's current x-coordinate is greater than his pre-knockout x-coordinate
|Bit 7 reset, bit 6 set: the character will move right
|Move the character right
|Update the SRB for the character's current animatory state and location
|Collect the character's pre-knockout animatory state from byte 0x0D of his buffer
|Update the character's animatory state and update the SRB
|Terminate this uninterruptible subcommand