|  | Data | 
| Prev: E400 | Up: Map | Next: E43E | 
| 
The first set of parameters is used in demo mode.
 | ||||
| E420 | DEFB $3E | Animatory state (0x3E: banknote) | ||
| E421 | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||
| E423 | DEFB $04 | z-coordinate (outside) | ||
| E424 | DEFW $FD76 | Command list: Control a banknote | ||
| 
The next set of parameters is used in game mode 1.
 | ||||
| E426 | DEFB $3E | Animatory state (0x3E: banknote) | ||
| E427 | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||
| E429 | DEFB $04 | z-coordinate (outside) | ||
| E42A | DEFW $FD76 | Command list: Control a banknote | ||
| 
The next set of parameters is used in game mode 2.
 | ||||
| E42C | DEFB $3E | Animatory state (0x3E: banknote) | ||
| E42D | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||
| E42F | DEFB $04 | z-coordinate (outside) | ||
| E430 | DEFW $FD76 | Command list: Control a banknote | ||
| 
The next set of parameters is used in game mode 3.
 | ||||
| E432 | DEFB $3E | Animatory state (0x3E: banknote) | ||
| E433 | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||
| E435 | DEFB $04 | z-coordinate (outside) | ||
| E436 | DEFW $FD76 | Command list: Control a banknote | ||
| 
The next set of parameters is used in game mode 4.
 | ||||
| E438 | DEFB $3E | Animatory state (0x3E: banknote) | ||
| E439 | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||
| E43B | DEFB $04 | z-coordinate (outside) | ||
| E43C | DEFW $FD78 | Command list: Control a banknote (unless Sam's got the hook) | ||
| Prev: E400 | Up: Map | Next: E43E |