Data |
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The first set of parameters is used in demo mode.
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E320 | DEFB $76 | Animatory state (0x76: cat) | ||
E321 | DEFB $00,$2D | Location (out of sight) | ||
E323 | DEFB $08 | z-coordinate (invisible) | ||
E324 | DEFW $FE94 | Command list: Do nothing | ||
The next set of parameters is used in game mode 1.
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E326 | DEFB $36 | Animatory state (0x36: sniper) | ||
E327 | DEFB $00,$32 | Location (out of sight) | ||
E329 | DEFB $02 | z-coordinate (behind people on the sidewalk) | ||
E32A | DEFW $FD7A | Command list: Control the sniper | ||
The next set of parameters is used in game mode 2.
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E32C | DEFB $36 | Animatory state (0x36: sniper) | ||
E32D | DEFB $00,$32 | Location (out of sight) | ||
E32F | DEFB $02 | z-coordinate (behind people on the sidewalk) | ||
E330 | DEFW $FD7A | Command list: Control the sniper | ||
The next set of parameters is used in game mode 3.
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E332 | DEFB $36 | Animatory state (0x36: sniper) | ||
E333 | DEFB $00,$32 | Location (out of sight) | ||
E335 | DEFB $02 | z-coordinate (behind people on the sidewalk) | ||
E336 | DEFW $FD7A | Command list: Control the sniper | ||
The next set of parameters is used in game mode 4.
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E338 | DEFB $36 | Animatory state (0x36: sniper) | ||
E339 | DEFB $00,$32 | Location (out of sight) | ||
E33B | DEFB $02 | z-coordinate (behind people on the sidewalk) | ||
E33C | DEFW $FD7A | Command list: Control the sniper |
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