Data |
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The first set of parameters is used in demo mode.
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E020 | DEFB $A0 | Animatory state (0xA0: gangster) | ||
E021 | DEFB $64,$22 | Location (sidewalk at the right edge of the hotel) | ||
E023 | DEFB $04 | z-coordinate (outside) | ||
E024 | DEFW $FE0A | Command list: Hotel walkabout | ||
The next set of parameters is used in game mode 1.
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E026 | DEFB $A0 | Animatory state (0xA0: gangster) | ||
E027 | DEFB $F8,$19 | Location (second floor of no. 15) | ||
E029 | DEFB $01 | z-coordinate (indoors) | ||
E02A | DEFW $61EA | Command list: Keep guard at no. 15 | ||
The next set of parameters is used in game mode 2.
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E02C | DEFB $A0 | Animatory state (0xA0: gangster) | ||
E02D | DEFB $93,$22 | Location (sidewalk outside the right-hand jail cell) | ||
E02F | DEFB $04 | z-coordinate (outside) | ||
E030 | DEFW $FD86 | Command list: Keep guard outside the police station | ||
The next set of parameters is used in game mode 3.
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E032 | DEFB $A0 | Animatory state (0xA0: gangster) | ||
E033 | DEFB $93,$22 | Location (sidewalk outside the right-hand jail cell) | ||
E035 | DEFB $04 | z-coordinate (outside) | ||
E036 | DEFW $FD86 | Command list: Keep guard outside the police station | ||
The next set of parameters is used in game mode 4.
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E038 | DEFB $A0 | Animatory state (0xA0: gangster) | ||
E039 | DEFB $93,$22 | Location (sidewalk outside the right-hand jail cell) | ||
E03B | DEFB $04 | z-coordinate (outside) | ||
E03C | DEFW $FD6E | Command list: Chase Sam for ever |
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