Data 
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Used by the routine at E70C. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 1st floor of a building (30<=y<=35).


BD20  DEFB $14,$03,$15  0<=x<24: apartment building next to no. 74  
BD23  DEFB $03  24<=x<32  
BD24  DEFB $08,$04,$08  32<=x<56: no. 74  
BD27  DEFB $05,$16,$17,$17,$18,$05  56<=x<104: hotel  
BD2D  DEFB $08,$07  104<=x<120: no. 31  
BD2F  DEFB $11  120<=x<128  
BD30  DEFB $02,$02,$02  128<=x<152: police station  
BD33  DEFB $0B  152<=x<160: no. 27  
BD34  DEFB $0B,$02  160<=x<176  
BD36  DEFB $03,$06,$03,$10  176<=x<208: apartment building next to no. 19  
BD3A  DEFB $12,$0A  208<=x<224: no. 19  
BD3C  DEFB $1A,$06  224<=x<240: no. 17  
BD3E  DEFB $15,$07  240<=x<256: no. 15 
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