Data |
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Used by the routine at E70C. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 3rd floor of a building (18<=y<=23).
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BB20 | DEFB $08,$03,$0D | 0<=x<24: apartment building next to no. 74 | ||
BB23 | DEFB $0E | 24<=x<32 | ||
BB24 | DEFB $04,$08,$04 | 32<=x<56: no. 74 | ||
BB27 | DEFB $0F,$0F,$0F,$0F,$0F,$0F | 56<=x<104: hotel | ||
BB2D | DEFB $04,$04 | 104<=x<120: no. 31 | ||
BB2F | DEFB $02 | 120<=x<128 | ||
BB30 | DEFB $02,$08,$04 | 128<=x<152: police station | ||
BB33 | DEFB $03 | 152<=x<160: no. 27 | ||
BB34 | DEFB $0B,$02 | 160<=x<176 | ||
BB36 | DEFB $06,$10,$03,$0C | 176<=x<208: apartment building next to no. 19 | ||
BB3A | DEFB $11,$12 | 208<=x<224: no. 19 | ||
BB3C | DEFB $0D,$0D | 224<=x<240: no. 17 | ||
BB3E | DEFB $02,$02 | 240<=x<256: no. 15 |
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