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61F2: Check whether a gangster is close enough to Sam to pick him up
Used by the routines at 61F9 and 7A82. Makes the gangster start or continue running, and returns with the carry flag set if he is close enough to Sam to pick him up.
Input
H Gangster's character number (0xD7-0xE0)
61F2 LD L,$03 Set bit 7 of byte 0x03 of the gangster's buffer to make him run
61F4 SET 7,(HL)
61F6 JP $710E Check whether the gangster is close enough to Sam to pick him up
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