Routines |
Prev: 63137 | Up: Map | Next: 63152 |
Used by the routines at 27892, 30822 and 63152. Returns with C holding the x-coordinate of the front column of a character's sprite (that is, the left column if he's facing left, or the right column if he's facing right), A holding the remainder when C is divided by 8, and the zero flag set if the remainder is 0.
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63138 | LD L,0 | Point HL at byte 0 of the character's buffer | ||||||
63140 | LD A,(HL) | A=character's animatory state | ||||||
63141 | RLCA | Set the carry flag if the character is facing left, reset it if he's facing right | ||||||
63142 | CCF | |||||||
63143 | SBC A,A | Now A=0 if the character is facing left, or 2 if he's facing right | ||||||
63144 | INC A | |||||||
63145 | ADD A,A | |||||||
63146 | INC L | Point HL at byte 1 of the character's buffer | ||||||
63147 | ADD A,(HL) | Add the character's x-coordinate | ||||||
63148 | LD C,A | C=x-coordinate of the front column of the character's sprite | ||||||
63149 | AND 7 | A=C%8, with the zero flag if this is 0 | ||||||
63151 | RET |
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