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58750: Sprite tile references (tile 14, animatory states 0-119) and graphic data (UDG byte 8/8)
Used by the routines at 25618, 59635 and 63838.
58750 DEFB 1,28,11 Graphic data for sprite tiles 126-128 (used for Sam's disguises)
58753 DEFB 0,13,0,13,0,0,0 Sprite tile references for animatory states 0-7
58760 DEFB 8 Graphic data for sprite tile 136 (used for Sam's disguises)
58761 DEFB 0,0 Sprite tile references for animatory states 8-10
58763 DEFB 0 Sprite tile reference for unused animatory state 11
58764 DEFB 128,11,8 Graphic data for sprite tiles 140-142 (used for Sam's disguises)
58767 DEFB 246 Sprite tile reference for animatory state 15
58768 DEFB 17 Graphic data for sprite tile 144 (used for Sam's disguises)
58769 DEFB 0,0,0,0 Sprite tile references for animatory states 16-20
58773 DEFB 128,0 Graphic data for sprite tiles 149-150 (used for Sam's disguises)
58775 DEFB 0 Sprite tile reference for animatory state 23
58776 DEFB 1 Graphic data for sprite tile 152 (used for Sam's disguises)
58777 DEFB 0,0,0 Sprite tile references for animatory states 24-27
58780 DEFB 0 Sprite tile reference for unused animatory state 28
58781 DEFB 240,176 Graphic data for sprite tiles 157-158 (used for Sam's disguises)
58783 DEFB 0 Sprite tile reference for animatory state 31
58784 DEFB 0 Graphic data for sprite tile 160 (used for Sam's disguises)
58785 DEFB 0,0,0,0 Sprite tile references for animatory states 32-36
58789 DEFB 37,92 Graphic data for sprite tiles 165-166 (used for Sam's disguises)
58791 DEFB 0 Sprite tile reference for animatory state 39
58792 DEFB 0 Graphic data for sprite tile 168 (used for Sam's disguises)
58793 DEFB 0,0,0,0 Sprite tile references for animatory states 40-44
58797 DEFB 15,8,21,176 Graphic data for sprite tiles 173-176 (used for Sam's disguises)
58801 DEFB 0,0,0,0 Sprite tile references for animatory states 48-52
58805 DEFB 44 Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
58806 DEFB 0,0 Sprite tile references for animatory states 54-55
58808 DEFB 11 Graphic data for sprite tile 184 (used for Sam's disguises)
58809 DEFB 0,0,0,0 Sprite tile references for animatory states 56-60
58813 DEFB 192 Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
58814 DEFB 0,0 Sprite tile references for animatory states 62-63
58816 DEFB 8 Graphic data for sprite tile 192 (used for Sam's disguises)
58817 DEFB 0,0,0,0 Sprite tile references for unused animatory states 64-68
58821 DEFB 0 Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
58822 DEFB 0 Sprite tile reference for animatory state 70
58823 DEFB 0 Sprite tile reference for unused animatory state 71
58824 DEFB 136 Graphic data for sprite tile 200 (used for Sam's disguises)
58825 DEFB 0,0,0,0 Sprite tile references for animatory states 72-76
58829 DEFB 176 Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
58830 DEFB 0 Sprite tile reference for unused animatory state 78
58831 DEFB 0 Sprite tile reference for animatory state 79
58832 DEFB 32 Graphic data for sprite tile 208 (used for Sam's disguises)
58833 DEFB 0,0,0,0 Sprite tile references for animatory states 80-84
58837 DEFB 21,206 Graphic data for sprite tiles 213-214 (used for Sam's disguises)
58839 DEFB 0 Sprite tile reference for animatory state 87
58840 DEFB 92 Graphic data for sprite tile 216 (used for Sam's disguises)
58841 DEFB 0,0,0,0 Sprite tile references for animatory states 88-92
58845 DEFB 11,8 Graphic data for sprite tiles 221-222 (used for Sam's disguises)
58847 DEFB 0 Sprite tile reference for animatory state 95
58848 DEFB 128 Graphic data for sprite tile 224 (used for Sam's disguises)
58849 DEFB 0,0,0,0 Sprite tile references for animatory states 96-100
58853 DEFB 92,224 Graphic data for sprite tiles 229-230 (used for Sam's disguises)
58855 DEFB 0 Sprite tile reference for animatory state 103
58856 DEFB 8 Graphic data for sprite tile 232 (used for Sam's disguises)
58857 DEFB 0,0,0,0 Sprite tile references for animatory states 104-108
58861 DEFB 200,176 Graphic data for sprite tiles 237-238 (used for Sam's disguises)
58863 DEFB 0 Sprite tile reference for animatory state 111
58864 DEFB 130 Graphic data for sprite tile 240 (used for Sam's disguises)
58865 DEFB 0,0,0,0,214,210,0 Sprite tile references for animatory states 112-119
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