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58494: Sprite tile references (tile 13, animatory states 0-119) and graphic data (mask byte 7/8)
Used by the routines at 25618, 59635 and 63838.
58494 DEFB 254,66,247 Graphic data for sprite tiles 126-128 (used for Sam's disguises)
58497 DEFB 0,10,0,10,0,0,0 Sprite tile references for animatory states 0-7
58504 DEFB 55 Graphic data for sprite tile 136 (used for Sam's disguises)
58505 DEFB 239,244 Sprite tile references for animatory states 8-10
58507 DEFB 0 Sprite tile reference for unused animatory state 11
58508 DEFB 127,197,55 Graphic data for sprite tiles 140-142 (used for Sam's disguises)
58511 DEFB 247 Sprite tile reference for animatory state 15
58512 DEFB 228 Graphic data for sprite tile 144 (used for Sam's disguises)
58513 DEFB 0,0,0,0 Sprite tile references for animatory states 16-20
58517 DEFB 127,252 Graphic data for sprite tiles 149-150 (used for Sam's disguises)
58519 DEFB 0 Sprite tile reference for animatory state 23
58520 DEFB 254 Graphic data for sprite tile 152 (used for Sam's disguises)
58521 DEFB 0,0,0 Sprite tile references for animatory states 24-27
58524 DEFB 0 Sprite tile reference for unused animatory state 28
58525 DEFB 115,83 Graphic data for sprite tiles 157-158 (used for Sam's disguises)
58527 DEFB 242 Sprite tile reference for animatory state 31
58528 DEFB 255 Graphic data for sprite tile 160 (used for Sam's disguises)
58529 DEFB 0,0,0,0 Sprite tile references for animatory states 32-36
58533 DEFB 168,130 Graphic data for sprite tiles 165-166 (used for Sam's disguises)
58535 DEFB 0 Sprite tile reference for animatory state 39
58536 DEFB 255 Graphic data for sprite tile 168 (used for Sam's disguises)
58537 DEFB 0,0,0,0 Sprite tile references for animatory states 40-44
58541 DEFB 231,55,232,115 Graphic data for sprite tiles 173-176 (used for Sam's disguises)
58545 DEFB 0,0,0,0 Sprite tile references for animatory states 48-52
58549 DEFB 175 Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
58550 DEFB 0,0 Sprite tile references for animatory states 54-55
58552 DEFB 247 Graphic data for sprite tile 184 (used for Sam's disguises)
58553 DEFB 0,29,0,29 Sprite tile references for animatory states 56-60
58557 DEFB 174 Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
58558 DEFB 0,0 Sprite tile references for animatory states 62-63
58560 DEFB 55 Graphic data for sprite tile 192 (used for Sam's disguises)
58561 DEFB 0,0,0,0 Sprite tile references for unused animatory states 64-68
58565 DEFB 253 Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
58566 DEFB 0 Sprite tile reference for animatory state 70
58567 DEFB 0 Sprite tile reference for unused animatory state 71
58568 DEFB 184 Graphic data for sprite tile 200 (used for Sam's disguises)
58569 DEFB 0,0,0,0 Sprite tile references for animatory states 72-76
58573 DEFB 9 Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
58574 DEFB 0 Sprite tile reference for unused animatory state 78
58575 DEFB 0 Sprite tile reference for animatory state 79
58576 DEFB 95 Graphic data for sprite tile 208 (used for Sam's disguises)
58577 DEFB 0,13,0,13 Sprite tile references for animatory states 80-84
58581 DEFB 232,102 Graphic data for sprite tiles 213-214 (used for Sam's disguises)
58583 DEFB 0 Sprite tile reference for animatory state 87
58584 DEFB 130 Graphic data for sprite tile 216 (used for Sam's disguises)
58585 DEFB 0,13,0,13 Sprite tile references for animatory states 88-92
58589 DEFB 247,55 Graphic data for sprite tiles 221-222 (used for Sam's disguises)
58591 DEFB 0 Sprite tile reference for animatory state 95
58592 DEFB 95 Graphic data for sprite tile 224 (used for Sam's disguises)
58593 DEFB 0,0,0,0 Sprite tile references for animatory states 96-100
58597 DEFB 134,111 Graphic data for sprite tiles 229-230 (used for Sam's disguises)
58599 DEFB 0 Sprite tile reference for animatory state 103
58600 DEFB 235 Graphic data for sprite tile 232 (used for Sam's disguises)
58601 DEFB 0,29,0,29 Sprite tile references for animatory states 104-108
58605 DEFB 37,115 Graphic data for sprite tiles 237-238 (used for Sam's disguises)
58607 DEFB 0 Sprite tile reference for animatory state 111
58608 DEFB 133 Graphic data for sprite tile 240 (used for Sam's disguises)
58609 DEFB 0,0,0,0,0,207,0 Sprite tile references for animatory states 112-119
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